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Summon: Titan card art
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Summon: Titan

{3} {G} {G} · Enchantment Creature — Saga Giant · Final Fantasy (FIN)
1%
Decklist Inclusion
Times Brought
329
Decks Running
170
In Decks
1049
Decklist Inclusion
1%
Format
Card text
Summon: Titan card

Summon: Titan

{3} {G} {G}
Enchantment Creature — Saga Giant
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. II — Return all land cards from your graveyard to the battlefield tapped. III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. Reach, trample
7 / 7
Final Fantasy (FIN) · Rare · Illustrated by Andreia Ugrai

Final zone distribution

109 instances
5.5%
Library
23.9%
Battlefield
42.2%
Graveyard
12.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

329 brought · 156 players
Brought to game
329
Ever drawn
85
Reached battlefield
63
Still on board at game end
26

Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.1pp

Players who cast this card win 36% of the time (n=59) , vs 21% when it never left the library (n=196).

When players drew this card but left it in hand, they won 32% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +14.5pp; 95% confidence interval +2.1pp to +26.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=63
2%
T1
3%
T2
2%
T3
10%
T4
27%
T5
44%
T6-9
13%
T10+
Median 6 P25 5 · P75 7 · max 13
On curve 43% (17 / 63 cast on T5) Cast same turn as drawn 26%
63 of 100 times cast 63%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.