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Part of Final Fantasy
·
Enchantment Creature — Saga Drake
·
Final Fantasy Commander (FIC)
Card Preview
Summon: Valefor
1%
Decklist Inclusion
Times Brought
252
Decks Running
126
In Decks
781
Decklist Inclusion
1%
Format
Card text
Summon: Valefor
Enchantment Creature — Saga Drake
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands.
II, III, IV — Tap up to one target creature and put a stun counter on it.
Flying
5 / 4
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by SENNSU
Final zone distribution
61 instances3.3%
Library
27.9%
Battlefield
47.5%
Graveyard
1.6%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
59 decks
-
2
Terra, Magical Adept // Esper Terra
20 decks
-
3
Yuna, Grand Summoner
14 decks
-
4
Tom Bombadil
13 decks
-
5
Y'shtola Rhul
2 decks
-
6
Zur, Eternal Schemer
2 decks
-
7
Aminatou, Veil Piercer
1 decks
-
8
Falco Spara, Pactweaver
1 decks
-
9
Gandalf, Westward Voyager
1 decks
-
10
Gogo, Master of Mimicry
1 decks
The "good card" funnel
252 brought · 118 playersBrought to game
252
Ever drawn
50
Reached battlefield
38
Still on board at game end
17
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.8pp
Players who cast this card win 29% of the time (n=37) , vs 22% when it never left the library (n=169).
Observed gap +7.3pp; 95% confidence interval -7.8pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
0%
T1
0%
T2
3%
T3
5%
T4
11%
T5
66%
T6-9
16%
T10+
Median
8.0
P25
6
· P75
9
· max
11
On curve
18%
(4 / 38 cast on T5)
Cast same turn as drawn
25%
38 of 100 times cast
38%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.