collections_bookmark Part of Final Fantasy
Summoner's Sending card art
Live Play Data

Summoner's Sending

{1} {W} · Enchantment · Final Fantasy Commander (FIC)
1%
Live Inclusion
Times Brought
361
Decks Running
150
Median Cast Turn
6
Drawn → Played
74%
Format

First-cast turn

n=63
8%
T1
10%
T2
0%
T3
13%
T4
10%
T5
51%
T6-9
10%
T10+
Median 6 P25 4 · P75 7 · max 11
On curve 17% (6 / 63 cast on T2) Cast same turn as drawn 44%

The "good card" funnel

361 brought · 136 players
Brought to game
361
Ever drawn
85
Reached battlefield
63
Still on board at game end
45

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.8pp

Players who cast this card win 29% of the time (n=56) , vs 27% when it never left the library (n=223).

When players drew this card but left it in hand, they won 39% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.3pp; 95% confidence interval -10.8pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

94 instances
5.3%
Library
47.9%
Battlefield
17.0%
Graveyard
7.4%
Exile
Card text
Summoner's Sending card

Summoner's Sending

{1} {W}
Enchantment
At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater.
Final Fantasy Commander (FIC) · Rare · Illustrated by Yumi Yaoshida

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.