collections_bookmark
Part of Tales of Middle-earth
·
Sorcery
·
Tales of Middle-earth Commander (LTC)
Card Preview
Summons of Saruman
0%
Decklist Inclusion
Times Brought
173
Decks Running
94
In Decks
589
Decklist Inclusion
0%
Format
Card text
Summons of Saruman
Sorcery
Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Flashback—

, Exile X cards from your graveyard.
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Svetlin Velinov
Final zone distribution
54 instances7.4%
Library
1.9%
Battlefield
53.7%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
39 decks
-
2
Sauron, the Dark Lord
38 decks
-
3
Saruman, the White Hand
12 decks
-
4
The Emperor of Palamecia // The Lord Master of Hell
3 decks
-
5
Marchesa, the Black Rose
1 decks
-
6
Stella Lee, Wild Card
1 decks
The "good card" funnel
173 brought · 82 playersBrought to game
173
Ever drawn
50
Reached battlefield
24
Still on board at game end
1
≥ +4.4pp
Players who cast this card win 45% of the time (n=23) , vs 21% when it never left the library (n=102).
When players drew this card but left it in hand, they won 20% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +23.9pp; 95% confidence interval +4.4pp to +43.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
0%
T1
0%
T2
4%
T3
0%
T4
0%
T5
75%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
8
· max
14
Cast same turn as drawn
29%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.