Sundial of the Infinite card art
Card Preview

Sundial of the Infinite

{2} · Artifact · Magic 2012 (M12)
Times Brought
171
Decks Running
81
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Sundial of the Infinite card

Sundial of the Infinite

{2}
Artifact
{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Magic 2012 (M12) · Rare · Illustrated by Vincent Proce

Final zone distribution

41 instances
4.9%
Library
46.3%
Battlefield
14.6%
Graveyard
34.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

172 brought · 73 players
Brought to game
172
Ever drawn
40
Reached battlefield
24
Still on board at game end
19

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.2pp

Players who cast this card win 24% of the time (n=21) , vs 22% when it never left the library (n=104).

Observed gap +1.7pp; 95% confidence interval -10.2pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
8%
T1
21%
T2
33%
T3
4%
T4
17%
T5
13%
T6-9
4%
T10+
Median 3.0 P25 2 · P75 5 · max 12
On curve 29% (5 / 24 cast on T2) Cast same turn as drawn 54%
24 of 100 times cast 24%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.