Sundown Pass
16% of tracked Playgroup Live Commander decks run Sundown Pass, and 81% of drawn copies are played before the game ends, with a median first-cast turn of 3.0.
Sundown Pass sits in 16% of the 4292 Commander decks tracked on Playgroup Live, making it one of the more widely played dual lands in the red-white slice of the format. Its condition-based entry works smoothly in practice: most players have two or more lands in play by the time they deploy it.
The draw-to-play rate tells the clearest story. 81% of drawn copies reach the battlefield before the game ends. Median first cast lands on turn 3.0, with the first-cast distribution clustering between turns 2 and 4. Once it resolves, it almost never leaves: battlefield stickiness sits at 96%, which makes sense for a basic mana-fixing land with no enters-the-battlefield cost and no reason for opponents to target it.
The commander spread is healthy. 609 distinct players have brought Sundown Pass to a tracked game, and no single player accounts for more than a small fraction of instances. That breadth covers Boros, Mardu, and Naya shells alike, confirming it as a format-wide pickup rather than a pet card for one archetype.
- 16% of tracked Commander decks include Sundown Pass
- 81% of drawn copies are played before the game ends
- T3.0 median first-cast turn
- 96% battlefield stickiness once it resolves
- 609 distinct players have brought it to a tracked game
- 696 tracked decks currently running Sundown Pass
First-cast turn
n=286The "good card" funnel
1404 brought · 609 playersOf 1404 Sundown Pass copies brought to games, 353 were drawn, 286 of those were played, and the overwhelming majority remained on the battlefield through the end of the game.
Players who cast this card win 26% of the time (n=262) , vs 24% when it never left the library (n=895).
When players drew this card but left it in hand, they won 30% (n=61) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.2pp; 95% confidence interval -3.3pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
380 instancesMost Sundown Pass copies finish games on the battlefield, a natural outcome for a land with no sacrifice clause and no reason for opponents to spend removal on basic mana-fixing.
Commanders that played this card
in tracked games-
1
Edgar Markov
24 decks
-
2
Mr. House, President and CEO
23 decks
-
3
Lightning, Army of One
22 decks
-
4
Isshin, Two Heavens as One
18 decks
-
5
Lorehold, the Historian
18 decks
-
6
The Tenth Doctor
18 decks
-
7
Kaalia of the Vast
17 decks
-
8
Cloud, Ex-SOLDIER
14 decks
-
9
Dáin of the Ancient Halls
14 decks
-
10
Pantlaza, Sun-Favored
14 decks
The commander list spans Boros, Mardu, and Naya identities, with no single commander dominating, confirming Sundown Pass as a broad red-white staple rather than a build-around piece.