collections_bookmark Part of Secrets of Strixhaven auto_awesome #17 in Boros Commander Staples
Sundown Pass card art
Live Play Data

Sundown Pass

Land · Secrets of Strixhaven (SOS)
16%
Live Inclusion
Times Brought
1400
Decks Running
696
Median Cast Turn
3.0
Drawn → Played
81%
Format

16% of tracked Playgroup Live Commander decks run Sundown Pass, and 81% of drawn copies are played before the game ends, with a median first-cast turn of 3.0.

Sundown Pass sits in 16% of the 4292 Commander decks tracked on Playgroup Live, making it one of the more widely played dual lands in the red-white slice of the format. Its condition-based entry works smoothly in practice: most players have two or more lands in play by the time they deploy it.

The draw-to-play rate tells the clearest story. 81% of drawn copies reach the battlefield before the game ends. Median first cast lands on turn 3.0, with the first-cast distribution clustering between turns 2 and 4. Once it resolves, it almost never leaves: battlefield stickiness sits at 96%, which makes sense for a basic mana-fixing land with no enters-the-battlefield cost and no reason for opponents to target it.

The commander spread is healthy. 609 distinct players have brought Sundown Pass to a tracked game, and no single player accounts for more than a small fraction of instances. That breadth covers Boros, Mardu, and Naya shells alike, confirming it as a format-wide pickup rather than a pet card for one archetype.

At a glance
  • 16% of tracked Commander decks include Sundown Pass
  • 81% of drawn copies are played before the game ends
  • T3.0 median first-cast turn
  • 96% battlefield stickiness once it resolves
  • 609 distinct players have brought it to a tracked game
  • 696 tracked decks currently running Sundown Pass

First-cast turn

n=286
14%
T1
13%
T2
25%
T3
13%
T4
8%
T5
20%
T6-9
7%
T10+
Median 3.0 P25 2 · P75 6 · max 20
Cast same turn as drawn 47%

The "good card" funnel

1404 brought · 609 players
Brought to game
1404
Ever drawn
353
Reached battlefield
286
Still on board at game end
274
81%

Of 1404 Sundown Pass copies brought to games, 353 were drawn, 286 of those were played, and the overwhelming majority remained on the battlefield through the end of the game.

≥ -3.3pp

Players who cast this card win 26% of the time (n=262) , vs 24% when it never left the library (n=895).

When players drew this card but left it in hand, they won 30% (n=61) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.2pp; 95% confidence interval -3.3pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

380 instances
3.4%
Library
72.1%
Battlefield
10.0%
Graveyard
3.7%
Exile

Most Sundown Pass copies finish games on the battlefield, a natural outcome for a land with no sacrifice clause and no reason for opponents to spend removal on basic mana-fixing.

Commanders that played this card

in tracked games

The commander list spans Boros, Mardu, and Naya identities, with no single commander dominating, confirming Sundown Pass as a broad red-white staple rather than a build-around piece.

Card text
Sundown Pass card

Sundown Pass

Land
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.
Secrets of Strixhaven (SOS) · Rare · Illustrated by Sergey Glushakov

Frequently Asked

How often is Sundown Pass drawn in a Commander game?
Across 1321 tracked multiplayer Commander games where Sundown Pass was in the deck, it was drawn 25% of the time. That is in line with what you would expect from a singleton land in a 100-card deck. Of the 353 copies that reached a player's hand, 81% were played before the game concluded.
What turn does Sundown Pass usually enter the battlefield?
The median first-cast turn is 3.0, with the bulk of castings falling between turns 2 and 4 (the p25-to-p75 range spans turns 2 through 6). A notable cluster lands on turns 1 and 2, reflecting opening-hand keeps where Sundown Pass is part of an early mana plan. Copies drawn later in the game tend to be played a turn or two after they arrive in hand, based on the hand-to-cast data.
Does casting Sundown Pass correlate with winning?
In 262 participations where Sundown Pass reached the battlefield, the win rate was 26%. In 895 participations where it never left the library, the win rate was 24%. The gap is a directional positive signal, but the confidence interval overlaps zero at the current sample size, so treat it as early signal rather than a proven effect.
Is Sundown Pass legal in Commander?
Yes. Sundown Pass is legal in Commander, as well as in Legacy, Vintage, Modern, Pioneer, Standard, Historic, and most other constructed formats. It is not legal in Pauper (it is a rare) and is not legal in Old School or Premodern formats by set eligibility.
Which commanders most often run Sundown Pass?
The top commanders in the tracked dataset skew toward Boros (red-white) and Mardu (black-red-white) shells. Mr. House, President and CEO and Edgar Markov lead the raw deck count, followed by Lorehold, the Historian and Lightning, Army of One. Any commander whose color identity includes both red and white is a natural fit, and the tracked spread covers a wide range of archetypes from aggro vampires to artifact strategies.
How reliable is the Sundown Pass data on Playgroup Live?
The multiplayer dataset covers 1321 tracked games with 1404 instances brought and 380 meaningfully observed. The data comes from 609 distinct players, with the single heaviest contributor accounting for under 2% of all instances. That spread is a strength of this dataset: the numbers reflect a broad community sample rather than one player's preference.