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Part of Bloomburrow
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Creature — Elemental Cat
·
Bloomburrow (BLB)
Live Play Data
Sunspine Lynx
1%
Live Inclusion
Times Brought
517
Decks Running
226
Median Cast Turn
6
Drawn → Played
59%
Format
First-cast turn
n=61
0%
T1
2%
T2
7%
T3
16%
T4
7%
T5
66%
T6-9
3%
T10+
Median
6
P25
5
· P75
7
· max
10
On curve
25%
(10 / 61 cast on T4)
Cast same turn as drawn
36%
The "good card" funnel
517 brought · 204 playersBrought to game
517
Ever drawn
104
Reached battlefield
61
Still on board at game end
38
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.4pp
Players who cast this card win 32% of the time (n=60) , vs 20% when it never left the library (n=348).
When players drew this card but left it in hand, they won 31% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.0pp; 95% confidence interval +0.4pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
113 instances3.5%
Library
33.6%
Battlefield
31.9%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
29 decks
-
2
Kratos, God of War
18 decks
-
3
Valgavoth, Harrower of Souls
17 decks
-
4
Norin the Wary
8 decks
-
5
Torbran, Thane of Red Fell
8 decks
-
6
Alexios, Deimos of Kosmos
6 decks
-
7
Calamity, Galloping Inferno
6 decks
-
8
Heartless Hidetsugu
6 decks
-
9
Ojer Axonil, Deepest Might // Temple of Power
6 decks
-
10
Muddle, the Ever-Changing
5 decks
Card text
Sunspine Lynx
Creature — Elemental Cat
Players can't gain life.
Damage can't be prevented.
When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
5 / 4
Bloomburrow (BLB)
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Rare
·
Illustrated by Martin Wittfooth
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.