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Part of Bloomburrow
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Creature — Elemental Cat
·
Bloomburrow (BLB)
Live Play Data
Sunspine Lynx
1%
Live Inclusion
Times Brought
711
Decks Running
296
Median Cast Turn
6
Drawn → Played
59%
Format
First-cast turn
n=87
0%
T1
1%
T2
7%
T3
18%
T4
14%
T5
57%
T6-9
2%
T10+
Median
6
P25
4
· P75
7
· max
10
On curve
26%
(16 / 87 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
711 brought · 266 playersBrought to game
711
Ever drawn
148
Reached battlefield
87
Still on board at game end
52
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.6pp
Players who cast this card win 32% of the time (n=85) , vs 19% when it never left the library (n=479).
When players drew this card but left it in hand, they won 23% (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.4pp; 95% confidence interval +3.6pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
164 instances3.0%
Library
31.7%
Battlefield
33.5%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
36 decks
-
2
Kratos, God of War
22 decks
-
3
Valgavoth, Harrower of Souls
19 decks
-
4
Norin the Wary
13 decks
-
5
Torbran, Thane of Red Fell
12 decks
-
6
Alexios, Deimos of Kosmos
9 decks
-
7
Ojer Axonil, Deepest Might // Temple of Power
8 decks
-
8
Solphim, Mayhem Dominus
8 decks
-
9
Yurlok of Scorch Thrash
8 decks
-
10
Heartless Hidetsugu
7 decks
Card text
Sunspine Lynx
Creature — Elemental Cat
Players can't gain life.
Damage can't be prevented.
When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
5 / 4
Bloomburrow (BLB)
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Rare
·
Illustrated by Martin Wittfooth
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.