Sunspine Lynx
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Sunspine Lynx
Final zone distribution
60 instancesCommanders that played this card
in tracked games-
1
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
17 decks
-
2
Kratos, God of War
17 decks
-
3
Torbran, Thane of Red Fell
9 decks
-
4
Norin the Wary
6 decks
-
5
Valgavoth, Harrower of Souls
6 decks
-
6
Calamity, Galloping Inferno
5 decks
-
7
Heartless Hidetsugu
4 decks
-
8
Rin and Seri, Inseparable
4 decks
-
9
Solphim, Mayhem Dominus
4 decks
-
10
Zo-Zu the Punisher
3 decks
The "good card" funnel
322 brought · 131 playersOnce cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 22% of the time (n=26) , vs 21% when it never left the library (n=203).
When players drew this card but left it in hand, they won 22% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.8pp; 95% confidence interval -9.3pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.