collections_bookmark
Part of Bloomburrow
·
Creature — Elemental Cat
·
Bloomburrow (BLB)
Card Preview
Sunspine Lynx
Times Brought
140
Decks Running
63
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Sunspine Lynx
Creature — Elemental Cat
Players can't gain life.
Damage can't be prevented.
When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
5 / 4
Bloomburrow (BLB)
·
Rare
·
Illustrated by Martin Wittfooth
Final zone distribution
32 instances28.1%
Battlefield
31.3%
Graveyard
6.3%
Exile
34.4%
Hand
Commanders that played this card
in tracked games-
1
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
10 decks
-
2
Kratos, God of War
7 decks
-
3
Valgavoth, Harrower of Souls
4 decks
-
4
Heartless Hidetsugu
3 decks
-
5
Chandra, Fire of Kaladesh // Chandra, Roaring Flame
2 decks
-
6
Eshki, Temur's Roar
2 decks
-
7
Rin and Seri, Inseparable
2 decks
-
8
Tannuk, Steadfast Second
2 decks
-
9
The Infamous Cruelclaw
2 decks
-
10
Torbran, Thane of Red Fell
2 decks
The "good card" funnel
140 brought · 61 playersBrought to game
140
Ever drawn
32
Reached battlefield
18
Still on board at game end
9
≥ -13.0pp
Players who cast this card win 20% of the time (n=16) , vs 20% when it never left the library (n=77).
Observed gap +0.2pp; 95% confidence interval -13.0pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
18 of 100 times cast
18%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.