collections_bookmark Part of Marvel Super Heroes
Super-Adaptoid card art
Live Play Data

Super-Adaptoid

{2} · Legendary Artifact Creature — Robot Villain · Marvel Super Heroes (MSH)
0%
Live Inclusion
Times Brought
229
Decks Running
104
Median Cast Turn
5.0
Drawn → Played
63%
Format

First-cast turn

n=36
3%
T1
17%
T2
8%
T3
8%
T4
17%
T5
33%
T6-9
14%
T10+
Median 5.0 P25 3 · P75 8 · max 12
On curve 19% (6 / 36 cast on T2) Cast same turn as drawn 32%

The "good card" funnel

229 brought · 100 players
Brought to game
229
Ever drawn
56
Reached battlefield
35
Still on board at game end
17

Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -25.5pp

Players who cast this card win 11% of the time (n=30) , vs 24% when it never left the library (n=126).

When players drew this card but left it in hand, they won 29% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -13.4pp; 95% confidence interval -25.5pp to -1.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

61 instances
3.3%
Library
27.9%
Battlefield
39.3%
Graveyard
6.6%
Exile
Card text
Super-Adaptoid card

Super-Adaptoid

{2}
Legendary Artifact Creature — Robot Villain
Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
* / 2
Marvel Super Heroes (MSH) · Rare · Illustrated by John Tyler Christopher

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.