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Part of Marvel Super Heroes
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Legendary Artifact Creature — Robot Villain
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Marvel Super Heroes (MSH)
Live Play Data
Super-Adaptoid
0%
Live Inclusion
Times Brought
267
Decks Running
122
Median Cast Turn
6
Drawn → Played
63%
Format
First-cast turn
n=43
0%
T1
16%
T2
5%
T3
12%
T4
14%
T5
35%
T6-9
19%
T10+
Median
6
P25
4
· P75
9
· max
12
On curve
16%
(7 / 43 cast on T2)
Cast same turn as drawn
35%
The "good card" funnel
267 brought · 117 playersBrought to game
267
Ever drawn
67
Reached battlefield
42
Still on board at game end
21
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -21.3pp
Players who cast this card win 15% of the time (n=41) , vs 24% when it never left the library (n=174).
When players drew this card but left it in hand, they won 29% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -9.2pp; 95% confidence interval -21.3pp to +2.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
72 instances2.8%
Library
29.2%
Battlefield
40.3%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
13 decks
-
2
Thanos, the Mad Titan
11 decks
-
3
Jodah, the Unifier
10 decks
-
4
Dihada, Binder of Wills
5 decks
-
5
Tony Stark // The Invincible Iron Man
5 decks
-
6
Doctor Octopus, Master Planner
3 decks
- 7 Ultron, Artificial Malevolence 3 decks
-
8
Fynn, the Fangbearer
2 decks
-
9
Indominus Rex, Alpha
2 decks
-
10
Jennifer Walters // The Sensational She-Hulk
2 decks
Card text
Super-Adaptoid
Legendary Artifact Creature — Robot Villain
Super-Adaptoid's power is equal to the number of legendary creatures you control.
Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
* / 2
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by John Tyler Christopher
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.