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Part of Marvel Super Heroes
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Legendary Artifact Creature — Robot Villain
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Marvel Super Heroes (MSH)
Live Play Data
Super-Adaptoid
0%
Live Inclusion
Times Brought
229
Decks Running
104
Median Cast Turn
5.0
Drawn → Played
63%
Format
First-cast turn
n=36
3%
T1
17%
T2
8%
T3
8%
T4
17%
T5
33%
T6-9
14%
T10+
Median
5.0
P25
3
· P75
8
· max
12
On curve
19%
(6 / 36 cast on T2)
Cast same turn as drawn
32%
The "good card" funnel
229 brought · 100 playersBrought to game
229
Ever drawn
56
Reached battlefield
35
Still on board at game end
17
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -25.5pp
Players who cast this card win 11% of the time (n=30) , vs 24% when it never left the library (n=126).
When players drew this card but left it in hand, they won 29% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -13.4pp; 95% confidence interval -25.5pp to -1.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
61 instances3.3%
Library
27.9%
Battlefield
39.3%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
12 decks
-
2
Jodah, the Unifier
9 decks
-
3
Thanos, the Mad Titan
9 decks
-
4
Tony Stark // The Invincible Iron Man
4 decks
-
5
Dihada, Binder of Wills
3 decks
-
6
Doctor Octopus, Master Planner
3 decks
- 7 Ultron, Artificial Malevolence 3 decks
-
8
Indominus Rex, Alpha
2 decks
-
9
Jennifer Walters // The Sensational She-Hulk
2 decks
-
10
Knuckles the Echidna
2 decks
Card text
Super-Adaptoid
Legendary Artifact Creature — Robot Villain
Super-Adaptoid's power is equal to the number of legendary creatures you control.
Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
* / 2
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by John Tyler Christopher
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.