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Part of Marvel Super Heroes
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Legendary Artifact Creature — Robot Villain
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Marvel Super Heroes (MSH)
Live Play Data
Super-Adaptoid
0%
Live Inclusion
Times Brought
116
Decks Running
58
Median Cast Turn
—
Drawn → Played
57%
Format
First-cast turn
n=17Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
116 brought · 55 playersBrought to game
116
Ever drawn
30
Reached battlefield
17
Still on board at game end
9
≥ -26.2pp
Players who cast this card win 17% of the time (n=15) , vs 23% when it never left the library (n=69).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.5pp; 95% confidence interval -26.2pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
33 instances6.1%
Library
27.3%
Battlefield
39.4%
Graveyard
3.0%
Exile
Commanders that played this card
in tracked games-
1
Thanos, the Mad Titan
6 decks
-
2
Doctor Doom, King of Latveria
5 decks
-
3
Jodah, the Unifier
4 decks
-
4
Tony Stark // The Invincible Iron Man
4 decks
-
5
Doctor Octopus, Master Planner
2 decks
-
6
Jennifer Walters // The Sensational She-Hulk
2 decks
-
7
Knuckles the Echidna
2 decks
-
8
Peter Parker // Amazing Spider-Man
2 decks
- 9 Ultron, Artificial Malevolence 2 decks
-
10
Abomination, Irradiated Brute
1 decks
Card text
Super-Adaptoid
Legendary Artifact Creature — Robot Villain
Super-Adaptoid's power is equal to the number of legendary creatures you control.
Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
* / 2
Marvel Super Heroes (MSH)
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Rare
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Illustrated by John Tyler Christopher
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.