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Part of Marvel Super Heroes
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Legendary Artifact Creature — Robot Villain
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Marvel Super Heroes (MSH)
Card Preview
Super-Adaptoid
Times Brought
197
Decks Running
68
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Super-Adaptoid
Legendary Artifact Creature — Robot Villain
Super-Adaptoid's power is equal to the number of legendary creatures you control.
Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
* / 2
Marvel Super Heroes (MSH)
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Rare
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Illustrated by John Tyler Christopher
Final zone distribution
35 instances37.1%
Battlefield
37.1%
Graveyard
2.9%
Exile
22.9%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
6 decks
-
2
Jodah, the Unifier
4 decks
-
3
Thanos, the Mad Titan
4 decks
-
4
Dr. Eggman
3 decks
-
5
Tony Stark // The Invincible Iron Man
3 decks
- 6 Ultron, Artificial Malevolence 3 decks
-
7
Ultron the Annihilator
3 decks
-
8
Dihada, Binder of Wills
2 decks
-
9
Indominus Rex, Alpha
2 decks
-
10
Loki, the Deceiver
2 decks
The "good card" funnel
197 brought · 65 playersBrought to game
197
Ever drawn
32
Reached battlefield
24
Still on board at game end
13
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.7pp
Players who cast this card win 25% of the time (n=18) , vs 27% when it never left the library (n=115).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.0pp; 95% confidence interval -14.7pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
4%
T1
20%
T2
12%
T3
12%
T4
16%
T5
24%
T6-9
12%
T10+
Median
5
P25
3
· P75
7
· max
14
On curve
24%
(5 / 25 cast on T2)
Cast same turn as drawn
48%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.