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Part of Marvel Super Heroes
·
Enchantment — Aura
·
Marvel Super Heroes (MSH)
Live Play Data
Super Intelligence
1%
Live Inclusion
Times Brought
638
Decks Running
248
Median Cast Turn
5.0
Drawn → Played
70%
Format
First-cast turn
n=126
0%
T1
3%
T2
14%
T3
26%
T4
12%
T5
35%
T6-9
10%
T10+
Median
5.0
P25
4
· P75
8
· max
15
On curve
0%
(0 / 126 cast on T1)
Cast same turn as drawn
38%
The "good card" funnel
638 brought · 218 playersBrought to game
638
Ever drawn
179
Reached battlefield
126
Still on board at game end
67
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.6pp
Players who cast this card win 26% of the time (n=122) , vs 20% when it never left the library (n=410).
When players drew this card but left it in hand, they won 42% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval -1.6pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
193 instances4.1%
Library
34.7%
Battlefield
35.2%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Obeka, Splitter of Seconds
22 decks
-
2
Bruce Banner // The Incredible Hulk
18 decks
-
3
The Astonishing Ant-Man
16 decks
-
4
Doctor Doom, King of Latveria
11 decks
-
5
Ms. Marvel, Kamala Khan
10 decks
-
6
Thanos, the Mad Titan
8 decks
-
7
Namor the Sub-Mariner
7 decks
-
8
Queza, Augur of Agonies
7 decks
-
9
Ivy, Gleeful Spellthief
5 decks
-
10
Tony Stark // The Invincible Iron Man
5 decks
Card text
Super Intelligence
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player draws a card.
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Michele Giorgi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.