collections_bookmark
Part of Marvel Super Heroes
·
Enchantment — Aura
·
Marvel Super Heroes (MSH)
Card Preview
Super Intelligence
0%
Decklist Inclusion
Times Brought
121
Decks Running
61
In Decks
269
Decklist Inclusion
0%
Format
Card text
Super Intelligence
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player draws a card.
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Michele Giorgi
Final zone distribution
48 instances2.1%
Library
31.3%
Battlefield
41.7%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
7 decks
-
2
The Astonishing Ant-Man
7 decks
-
3
Obeka, Splitter of Seconds
5 decks
-
4
Thanos, the Mad Titan
4 decks
-
5
Doctor Doom, King of Latveria
3 decks
-
6
Ms. Marvel, Kamala Khan
3 decks
-
7
Cosmic Spider-Man
2 decks
-
8
Queza, Augur of Agonies
2 decks
-
9
Tony Stark // The Invincible Iron Man
2 decks
-
10
Vivi Ornitier
2 decks
The "good card" funnel
121 brought · 55 playersBrought to game
121
Ever drawn
41
Reached battlefield
31
Still on board at game end
15
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.8pp
Players who cast this card win 20% of the time (n=30) , vs 16% when it never left the library (n=60).
Observed gap +4.0pp; 95% confidence interval -11.8pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
3%
T2
16%
T3
19%
T4
19%
T5
35%
T6-9
6%
T10+
Median
5
P25
4
· P75
8
· max
10
On curve
0%
(0 / 31 cast on T1)
Cast same turn as drawn
46%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.