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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Mutant Ninja Human
·
Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Super Shredder
1%
Live Inclusion
Times Brought
338
Decks Running
147
Median Cast Turn
3
Drawn → Played
73%
Format
First-cast turn
n=79
5%
T1
32%
T2
22%
T3
8%
T4
9%
T5
19%
T6-9
6%
T10+
Median
3
P25
2
· P75
6
· max
12
On curve
37%
(25 / 79 cast on T2)
Cast same turn as drawn
35%
The "good card" funnel
338 brought · 131 playersBrought to game
338
Ever drawn
78
Reached battlefield
57
Still on board at game end
22
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.9pp
Players who cast this card win 30% of the time (n=52) , vs 23% when it never left the library (n=212).
When players drew this card but left it in hand, they won 22% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval -5.9pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
86 instances1.2%
Library
25.6%
Battlefield
45.3%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
16 decks
-
2
Dark Leo & Shredder
13 decks
-
3
Splinter, Radical Rat
11 decks
-
4
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
10 decks
-
5
Yuriko, the Tiger's Shadow
8 decks
-
6
Jin Sakai, Ghost of Tsushima
7 decks
-
7
Heroes in a Half Shell
6 decks
-
8
Michelangelo, the Heart
5 decks
-
9
Ygra, Eater of All
5 decks
-
10
Jenova, Ancient Calamity
4 decks
Card text
Super Shredder
Legendary Creature — Mutant Ninja Human
Menace
Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
1 / 1
Teenage Mutant Ninja Turtles (TMT)
·
Mythic
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Illustrated by Néstor Ossandón Leal
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.