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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Mutant Ninja Human
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Teenage Mutant Ninja Turtles (TMT)
Card Preview
Super Shredder
Times Brought
122
Decks Running
68
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
44 instances4.5%
Library
56.8%
Battlefield
20.5%
Graveyard
2.3%
Exile
Commanders that played this card
in tracked games-
1
Super Shredder
8 decks
-
2
Leonardo, the Balance
7 decks
-
3
Splinter, Radical Rat
7 decks
-
4
Dark Leo & Shredder
5 decks
-
5
Deadpool, Trading Card
3 decks
-
6
Dina, Essence Brewer
3 decks
-
7
Yuriko, the Tiger's Shadow
3 decks
-
8
Jin Sakai, Ghost of Tsushima
2 decks
-
9
Noctis, Heir Apparent
2 decks
-
10
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
2 decks
The "good card" funnel
123 brought · 63 playersBrought to game
123
Ever drawn
29
Reached battlefield
25
Still on board at game end
25
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.5pp
Players who cast this card win 22% of the time (n=18) , vs 29% when it never left the library (n=71).
Observed gap -7.0pp; 95% confidence interval -19.5pp to +5.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
8%
T1
20%
T2
4%
T3
12%
T4
16%
T5
24%
T6-9
16%
T10+
Median
5
P25
2
· P75
8
· max
11
On curve
28%
(5 / 25 cast on T2)
Cast same turn as drawn
43%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.