Live Play Data
Super State
1%
Live Inclusion
Times Brought
1447
Decks Running
601
Median Cast Turn
7
Drawn → Played
63%
Format
First-cast turn
n=207
0%
T1
1%
T2
0%
T3
6%
T4
10%
T5
66%
T6-9
17%
T10+
Median
7
P25
6
· P75
9
· max
15
On curve
54%
(37 / 207 cast on T7)
Cast same turn as drawn
29%
The "good card" funnel
1448 brought · 506 playersBrought to game
1448
Ever drawn
330
Reached battlefield
207
Still on board at game end
128
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.3pp
Players who cast this card win 41% of the time (n=186) , vs 23% when it never left the library (n=924).
When players drew this card but left it in hand, they won 17% (n=103).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.4pp; 95% confidence interval +11.3pp to +25.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
370 instances3.2%
Library
34.6%
Battlefield
25.7%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Sonic the Hedgehog
95 decks
-
2
Jin Sakai, Ghost of Tsushima
44 decks
-
3
Anti-Venom, Horrifying Healer
39 decks
-
4
Jodah, the Unifier
35 decks
-
5
Shadow the Hedgehog
18 decks
-
6
Blor the Impervious
17 decks
-
7
Knuckles the Echidna
16 decks
-
8
Amy Rose
14 decks
-
9
Cloud, Ex-SOLDIER
14 decks
-
10
Tifa Lockhart
13 decks
Card text
Super State
Legendary Enchantment — Aura
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Secret Lair Drop (SLD)
·
Mythic
·
Illustrated by Tracy Yardley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.