Live Play Data
Super State
1%
Live Inclusion
Times Brought
1083
Decks Running
485
Median Cast Turn
7.0
Drawn → Played
65%
Format
First-cast turn
n=166
1%
T1
1%
T2
0%
T3
5%
T4
10%
T5
68%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
52%
(27 / 166 cast on T7)
Cast same turn as drawn
28%
The "good card" funnel
1084 brought · 410 playersBrought to game
1084
Ever drawn
256
Reached battlefield
166
Still on board at game end
109
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.5pp
Players who cast this card win 42% of the time (n=151) , vs 24% when it never left the library (n=684).
When players drew this card but left it in hand, they won 19% (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.3pp; 95% confidence interval +10.5pp to +26.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
287 instances2.4%
Library
38.0%
Battlefield
24.4%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Sonic the Hedgehog
83 decks
-
2
Jin Sakai, Ghost of Tsushima
33 decks
-
3
Anti-Venom, Horrifying Healer
31 decks
-
4
Jodah, the Unifier
27 decks
-
5
Blor the Impervious
14 decks
-
6
Shadow the Hedgehog
14 decks
-
7
Knuckles the Echidna
12 decks
-
8
Tifa Lockhart
12 decks
-
9
Amy Rose
11 decks
-
10
Cloud, Ex-SOLDIER
9 decks
Card text
Super State
Legendary Enchantment — Aura
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Secret Lair Drop (SLD)
·
Mythic
·
Illustrated by Tracy Yardley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.