Super State
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Super State
Final zone distribution
76 instancesCommanders that played this card
in tracked games-
1
Sonic the Hedgehog
40 decks
-
2
Anti-Venom, Horrifying Healer
19 decks
-
3
Jin Sakai, Ghost of Tsushima
13 decks
-
4
Jodah, the Unifier
11 decks
-
5
Amy Rose
9 decks
-
6
Blor the Impervious
8 decks
-
7
Tifa Lockhart
8 decks
-
8
Bruna, Light of Alabaster
4 decks
-
9
Cloud, Ex-SOLDIER
4 decks
- 10 Molecule Man 4 decks
The "good card" funnel
423 brought · 201 playersOnce cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 38% of the time (n=34) , vs 26% when it never left the library (n=265).
When players drew this card but left it in hand, they won 21% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.3pp; 95% confidence interval +3.4pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.