Super Strength
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Super Strength
Final zone distribution
49 instancesCommanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
23 decks
-
2
Thanos, the Mad Titan
3 decks
-
3
The Unbeatable Squirrel Girl
3 decks
-
4
Beorn the Fierce
2 decks
-
5
Hulk, Gamma Goliath
2 decks
-
6
Lathril, Blade of the Elves
2 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
2 decks
-
8
T'Challa, the Black Panther
2 decks
-
9
Tifa Lockhart
2 decks
-
10
Uril, the Miststalker
2 decks
The "good card" funnel
212 brought · 73 playersOnce cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 39% of the time (n=23) , vs 28% when it never left the library (n=137).
When players drew this card but left it in hand, they won 19% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.8pp; 95% confidence interval +1.3pp to +20.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.