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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Live Play Data
Supernatural Stamina
2%
Live Inclusion
Times Brought
877
Decks Running
404
Median Cast Turn
6.0
Drawn → Played
48%
Format
First-cast turn
n=90
1%
T1
0%
T2
0%
T3
11%
T4
22%
T5
52%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
8
· max
14
On curve
1%
(1 / 90 cast on T1)
Cast same turn as drawn
25%
The "good card" funnel
880 brought · 363 playersBrought to game
880
Ever drawn
189
Reached battlefield
90
Still on board at game end
4
≥ -2.9pp
Players who cast this card win 33% of the time (n=83) , vs 26% when it never left the library (n=582).
When players drew this card but left it in hand, they won 21% (n=89).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval -2.9pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
218 instances4.6%
Library
1.8%
Battlefield
48.6%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
Deadpool, Trading Card
26 decks
-
2
Kardur, Doomscourge
18 decks
-
3
Olinda the Oblivious
11 decks
-
4
Uugguu, the Omniplasm
11 decks
-
5
Tergrid, God of Fright // Tergrid's Lantern
10 decks
-
6
Judith, Carnage Connoisseur
9 decks
-
7
K'rrik, Son of Yawgmoth
8 decks
-
8
Valgavoth, Harrower of Souls
7 decks
-
9
Vren, the Relentless
7 decks
-
10
Yargle and Multani
7 decks
Card text
Supernatural Stamina
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Commander Masters (CMM)
·
Common
·
Illustrated by Christopher Moeller
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.