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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Card Preview
Supernatural Stamina
Times Brought
254
Decks Running
120
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Supernatural Stamina
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Commander Masters (CMM)
·
Common
·
Illustrated by Christopher Moeller
Final zone distribution
55 instances3.6%
Battlefield
52.7%
Graveyard
3.6%
Exile
40.0%
Hand
Commanders that played this card
in tracked games-
1
Deadpool, Trading Card
6 decks
-
2
Olinda the Oblivious
4 decks
-
3
Tergrid, God of Fright // Tergrid's Lantern
4 decks
-
4
Black Cat, Cunning Thief
3 decks
-
5
K'rrik, Son of Yawgmoth
3 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
3 decks
-
7
Sméagol, Helpful Guide
3 decks
-
8
Syr Vondam, Sunstar Exemplar
3 decks
-
9
Uugguu, the Omniplasm
3 decks
-
10
Ardyn, the Usurper
2 decks
The "good card" funnel
254 brought · 111 playersBrought to game
254
Ever drawn
50
Reached battlefield
26
Still on board at game end
2
≥ -15.0pp
Players who cast this card win 21% of the time (n=21) , vs 25% when it never left the library (n=152).
When players drew this card but left it in hand, they won 32% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.4pp; 95% confidence interval -15.0pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
4%
T2
0%
T3
15%
T4
4%
T5
65%
T6-9
12%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
0%
(0 / 26 cast on T1)
Cast same turn as drawn
16%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.