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Surrak, Elusive Hunter card art
Live Play Data

Surrak, Elusive Hunter

{2} {G} · Legendary Creature — Human Warrior · Tarkir: Dragonstorm (TDM)
0%
Live Inclusion
Times Brought
140
Decks Running
65
Median Cast Turn
5.0
Drawn → Played
81%
Format

First-cast turn

n=22
0%
T1
14%
T2
5%
T3
23%
T4
18%
T5
36%
T6-9
5%
T10+
Median 5.0 P25 4 · P75 8 · max 10
On curve 18% (1 / 22 cast on T3) Cast same turn as drawn 45%

The "good card" funnel

140 brought · 64 players
Brought to game
140
Ever drawn
27
Reached battlefield
22
Still on board at game end
10

Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.9pp

Players who cast this card win 21% of the time (n=21) , vs 19% when it never left the library (n=94).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.5pp; 95% confidence interval -15.9pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

30 instances
33.3%
Battlefield
40.0%
Graveyard
3.3%
Exile
23.3%
Hand

Commanders that played this card

in tracked games
Card text
Surrak, Elusive Hunter card

Surrak, Elusive Hunter

{2} {G}
Legendary Creature — Human Warrior
This spell can't be countered. Trample Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
4 / 3
Tarkir: Dragonstorm (TDM) · Rare · Illustrated by Dan Murayama Scott

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.