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Part of Marvel Super Heroes
Live Play Data
Surveillance Room
Land
·
Marvel Super Heroes (MSH)
0%
Live Inclusion
Times Brought
348
Decks Running
135
Median Cast Turn
3
Drawn → Played
85%
Format
First-cast turn
n=63
24%
T1
11%
T2
16%
T3
11%
T4
11%
T5
22%
T6-9
5%
T10+
Median
3
P25
2
· P75
6
· max
15
Cast same turn as drawn
63%
The "good card" funnel
349 brought · 119 playersBrought to game
349
Ever drawn
74
Reached battlefield
63
Still on board at game end
58
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.2pp
Players who cast this card win 36% of the time (n=55) , vs 24% when it never left the library (n=213).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.5pp; 95% confidence interval -0.2pp to +25.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
89 instances4.5%
Library
65.2%
Battlefield
20.2%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games- 1 Ultron, Artificial Malevolence 12 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
9 decks
-
3
Bartolomé del Presidio
7 decks
- 4 Molecule Man 6 decks
-
5
Doctor Doom, King of Latveria
5 decks
-
6
Tony Stark // The Invincible Iron Man
5 decks
-
7
Thanos, the Mad Titan
4 decks
-
8
Anti-Venom, Horrifying Healer
3 decks
-
9
Bruce Banner // The Incredible Hulk
3 decks
-
10
Captain America, Team Leader
3 decks
Card text
Surveillance Room
Land
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Maxim Ruabtsev
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.