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Surveillance Room card art
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Surveillance Room

Land · Marvel Super Heroes (MSH)
Times Brought
146
Decks Running
66
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Surveillance Room card

Surveillance Room

Land
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.
Marvel Super Heroes (MSH) · Common · Illustrated by Maxim Ruabtsev

Final zone distribution

47 instances
80.9%
Battlefield
12.8%
Graveyard
2.1%
Exile
4.3%
Hand

The "good card" funnel

147 brought · 54 players
Brought to game
147
Ever drawn
43
Reached battlefield
39
Still on board at game end
38

Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.2pp

Players who cast this card win 27% of the time (n=35) , vs 26% when it never left the library (n=79).

Observed gap +0.9pp; 95% confidence interval -9.2pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=39
38%
T1
10%
T2
5%
T3
13%
T4
13%
T5
18%
T6-9
3%
T10+
Median 3 P25 1 · P75 5 · max 10
Cast same turn as drawn 69%
39 of 100 times cast 39%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.