Live Play Data
Survivors' Encampment
Land — Desert
·
Hour of Devastation (HOU)
0%
Live Inclusion
Times Brought
547
Decks Running
244
Median Cast Turn
4.0
Drawn → Played
77%
Format
First-cast turn
n=106
8%
T1
20%
T2
13%
T3
12%
T4
12%
T5
26%
T6-9
8%
T10+
Median
4.0
P25
2
· P75
7
· max
13
Cast same turn as drawn
44%
The "good card" funnel
547 brought · 218 playersBrought to game
547
Ever drawn
138
Reached battlefield
106
Still on board at game end
92
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.2pp
Players who cast this card win 28% of the time (n=101) , vs 26% when it never left the library (n=348).
When players drew this card but left it in hand, they won 27% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -7.2pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
148 instances62.2%
Battlefield
20.3%
Graveyard
1.4%
Exile
16.2%
Hand
Commanders that played this card
in tracked games-
1
Magda, Brazen Outlaw
43 decks
-
2
Kona, Rescue Beastie
28 decks
-
3
Hazezon, Shaper of Sand
24 decks
-
4
Kalamax, the Stormsire
21 decks
-
5
Emmara, Soul of the Accord
11 decks
-
6
Kilo, Apogee Mind
10 decks
-
7
Teysa Karlov
7 decks
-
8
Urtet, Remnant of Memnarch
6 decks
-
9
Peter Parker // Amazing Spider-Man
5 decks
-
10
Yuma, Proud Protector
5 decks
Card text
Survivors' Encampment
Land — Desert
Hour of Devastation (HOU)
·
Common
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.