Live Play Data
Survivors' Encampment
Land — Desert
·
Hour of Devastation (HOU)
0%
Live Inclusion
Times Brought
328
Decks Running
163
Median Cast Turn
4.0
Drawn → Played
79%
Format
First-cast turn
n=72
10%
T1
21%
T2
14%
T3
7%
T4
14%
T5
26%
T6-9
8%
T10+
Median
4.0
P25
2
· P75
8
· max
13
Cast same turn as drawn
42%
The "good card" funnel
328 brought · 146 playersBrought to game
328
Ever drawn
91
Reached battlefield
72
Still on board at game end
61
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.4pp
Players who cast this card win 29% of the time (n=68) , vs 27% when it never left the library (n=204).
When players drew this card but left it in hand, they won 22% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.2pp; 95% confidence interval -9.4pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
96 instances63.5%
Battlefield
20.8%
Graveyard
2.1%
Exile
13.5%
Hand
Commanders that played this card
in tracked games-
1
Magda, Brazen Outlaw
30 decks
-
2
Hazezon, Shaper of Sand
20 decks
-
3
Kalamax, the Stormsire
17 decks
-
4
Kona, Rescue Beastie
17 decks
-
5
Kilo, Apogee Mind
9 decks
-
6
Emmara, Soul of the Accord
4 decks
-
7
Yuma, Proud Protector
4 decks
-
8
Rip, Spawn Hunter
3 decks
-
9
Teysa Karlov
3 decks
-
10
Urtet, Remnant of Memnarch
3 decks
Card text
Survivors' Encampment
Land — Desert
Hour of Devastation (HOU)
·
Common
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.