Live Play Data
Survivors' Encampment
Land — Desert
·
Hour of Devastation (HOU)
0%
Live Inclusion
Times Brought
693
Decks Running
295
Median Cast Turn
4.0
Drawn → Played
78%
Format
First-cast turn
n=136
4%
T1
18%
T2
18%
T3
16%
T4
9%
T5
26%
T6-9
10%
T10+
Median
4.0
P25
3
· P75
7
· max
14
Cast same turn as drawn
38%
The "good card" funnel
693 brought · 265 playersBrought to game
693
Ever drawn
174
Reached battlefield
136
Still on board at game end
118
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.3pp
Players who cast this card win 32% of the time (n=129) , vs 26% when it never left the library (n=444).
When players drew this card but left it in hand, they won 32% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -2.3pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
190 instances1.1%
Library
62.1%
Battlefield
21.1%
Graveyard
1.6%
Exile
Commanders that played this card
in tracked games-
1
Magda, Brazen Outlaw
53 decks
-
2
Kona, Rescue Beastie
37 decks
-
3
Hazezon, Shaper of Sand
28 decks
-
4
Kalamax, the Stormsire
21 decks
-
5
Emmara, Soul of the Accord
11 decks
-
6
Kilo, Apogee Mind
11 decks
-
7
Teysa Karlov
9 decks
-
8
Peter Parker // Amazing Spider-Man
6 decks
-
9
Urtet, Remnant of Memnarch
6 decks
-
10
Yuma, Proud Protector
6 decks
Card text
Survivors' Encampment
Land — Desert
Hour of Devastation (HOU)
·
Common
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.