Survivors' Encampment card art
Live Play Data

Survivors' Encampment

Land — Desert · Hour of Devastation (HOU)
0%
Live Inclusion
Times Brought
328
Decks Running
163
Median Cast Turn
4.0
Drawn → Played
79%
Format

First-cast turn

n=72
10%
T1
21%
T2
14%
T3
7%
T4
14%
T5
26%
T6-9
8%
T10+
Median 4.0 P25 2 · P75 8 · max 13
Cast same turn as drawn 42%

The "good card" funnel

328 brought · 146 players
Brought to game
328
Ever drawn
91
Reached battlefield
72
Still on board at game end
61

Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.4pp

Players who cast this card win 29% of the time (n=68) , vs 27% when it never left the library (n=204).

When players drew this card but left it in hand, they won 22% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.2pp; 95% confidence interval -9.4pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

96 instances
63.5%
Battlefield
20.8%
Graveyard
2.1%
Exile
13.5%
Hand

Commanders that played this card

in tracked games
Card text
Survivors' Encampment card

Survivors' Encampment

Land — Desert
{T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color.
Hour of Devastation (HOU) · Common · Illustrated by Jonas De Ro

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.