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Part of March of the Machine
·
Creature — Phyrexian Cleric
·
March of the Machine Commander (MOC)
Card Preview
Suture Priest
1%
Decklist Inclusion
Times Brought
478
Decks Running
255
In Decks
1535
Decklist Inclusion
1%
Format
Card text
Suture Priest
Creature — Phyrexian Cleric
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
1 / 1
March of the Machine Commander (MOC)
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Common
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Illustrated by Igor Kieryluk
Final zone distribution
135 instances5.2%
Library
32.6%
Battlefield
35.6%
Graveyard
10.4%
Exile
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
28 decks
-
2
Darien, King of Kjeldor
16 decks
-
3
Liesa, Shroud of Dusk
15 decks
-
4
Oloro, Ageless Ascetic
15 decks
-
5
Elesh Norn, Mother of Machines
13 decks
-
6
Hope Estheim
11 decks
-
7
Kambal, Profiteering Mayor
9 decks
-
8
Amalia Benavides Aguirre
8 decks
-
9
Bre of Clan Stoutarm
8 decks
-
10
Elas il-Kor, Sadistic Pilgrim
8 decks
The "good card" funnel
481 brought · 230 playersBrought to game
481
Ever drawn
123
Reached battlefield
97
Still on board at game end
44
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.6pp
Players who cast this card win 25% of the time (n=84) , vs 22% when it never left the library (n=303).
When players drew this card but left it in hand, they won 32% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.3pp; 95% confidence interval -7.6pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=97
5%
T1
21%
T2
13%
T3
12%
T4
11%
T5
29%
T6-9
8%
T10+
Median
4
P25
2
· P75
7
· max
12
On curve
26%
(20 / 97 cast on T2)
Cast same turn as drawn
44%
97 of 100 times cast
97%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.