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Svyelun of Sea and Sky card art
Live Play Data

Svyelun of Sea and Sky

{1} {U} {U} · Legendary Creature — Merfolk God · The Lost Caverns of Ixalan Commander (LCC)
1%
Live Inclusion
Times Brought
290
Decks Running
135
Median Cast Turn
5.0
Drawn → Played
77%
Format

First-cast turn

n=56
0%
T1
2%
T2
18%
T3
18%
T4
14%
T5
41%
T6-9
7%
T10+
Median 5.0 P25 4 · P75 8 · max 19
On curve 20% (10 / 56 cast on T3) Cast same turn as drawn 22%

The "good card" funnel

290 brought · 124 players
Brought to game
290
Ever drawn
64
Reached battlefield
49
Still on board at game end
29

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.1pp

Players who cast this card win 28% of the time (n=46) , vs 23% when it never left the library (n=193).

When players drew this card but left it in hand, they won 40% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.8pp; 95% confidence interval -9.1pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

69 instances
1.4%
Library
42.0%
Battlefield
30.4%
Graveyard
2.9%
Exile

Commanders that played this card

in tracked games
Card text
Svyelun of Sea and Sky card

Svyelun of Sea and Sky

{1} {U} {U}
Legendary Creature — Merfolk God
Svyelun has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
3 / 4
The Lost Caverns of Ixalan Commander (LCC) · Mythic · Illustrated by Seb McKinnon

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.