Swarmyard
Swarmyard appears in 2% of tracked Commander decks, but among Insect, Rat, Spider, and Squirrel commanders it is a near-automatic include. 77% of drawn copies reach the battlefield, with a median first-cast turn of 4.0.
Swarmyard is a niche land with a clear home. 2% overall inclusion in tracked Commander decks is expected for a card that only pulls its weight in creature-type-matters strategies. Inside those strategies, it is a staple: the top commanders by raw deck count are almost all Squirrel, Rat, Spider, or Insect pilots.
The play pattern is deliberate. Players don't rush it to the battlefield. Median first-cast turn is 4.0, and the hand-to-cast data shows an average of 1.24 turns sitting in hand before it lands. That makes sense for a utility land players tend to hold until they need the regeneration shield. Once it resolves, it is exceptionally sticky at 93%.
The dataset is well-spread across 359 distinct players, with the single heaviest contributor accounting for only 23% of instances. That breadth gives the numbers more directional weight than a single dedicated player's grind would.
- 2% of tracked Commander decks include Swarmyard
- 77% of drawn copies reach the battlefield
- T4.0 median first-cast turn
- 93% battlefield stickiness once the land enters play
- 359 distinct players contribute to the dataset, a healthy spread
- 154 total casts tracked across multiplayer games
First-cast turn
n=154The "good card" funnel
862 brought · 359 playersOf 862 Swarmyard copies brought to multiplayer games, 199 were drawn, 154 of those were played to the battlefield, and 93% of cast copies remained there through the game's conclusion.
Players who cast this card win 24% of the time (n=141) , vs 25% when it never left the library (n=536).
When players drew this card but left it in hand, they won 22% (n=38) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.1pp; 95% confidence interval -8.6pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
229 instancesThe overwhelming majority of Swarmyard copies end tracked games on the battlefield, with only a small fraction stranded in hand or the graveyard. Lands that do nothing when stuck in the library are expected in 100-card singleton, but once Swarmyard hits the field it tends to stay.
Commanders that played this card
in tracked games-
1
Chatterfang, Squirrel General
45 decks
-
2
Hazel of the Rootbloom
42 decks
-
3
The Unbeatable Squirrel Girl
39 decks
-
4
Marrow-Gnawer
33 decks
-
5
Shelob, Child of Ungoliant
28 decks
-
6
Cosmic Spider-Man
25 decks
-
7
Vren, the Relentless
22 decks
-
8
Rat King, Verminister
16 decks
-
9
Blech, Loafing Pest
14 decks
-
10
The Wise Mothman
13 decks
Squirrel commanders dominate the top slots, with Rat and Spider pilots filling out the rest. The spread across at least four distinct creature-type archetypes confirms Swarmyard earns its slot wherever Insects, Rats, Spiders, or Squirrels are the centerpiece strategy.