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Part of Bloomburrow
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Swarmyard
Land
·
Time Spiral Remastered (TSR)
2%
Decklist Inclusion
Times Brought
471
Decks Running
242
In Decks
1612
Decklist Inclusion
2%
Format
Final zone distribution
131 instances0.8%
Library
63.4%
Battlefield
21.4%
Graveyard
14.5%
Hand
Commanders that played this card
in tracked games-
1
Chatterfang, Squirrel General
33 decks
-
2
Hazel of the Rootbloom
28 decks
-
3
Marrow-Gnawer
21 decks
-
4
The Unbeatable Squirrel Girl
21 decks
-
5
Cosmic Spider-Man
13 decks
-
6
Shelob, Child of Ungoliant
13 decks
-
7
Blech, Loafing Pest
10 decks
-
8
Vren, the Relentless
10 decks
-
9
Rat King, Verminister
9 decks
-
10
Camellia, the Seedmiser
8 decks
The "good card" funnel
471 brought · 216 playersBrought to game
471
Ever drawn
112
Reached battlefield
87
Still on board at game end
83
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.6pp
Players who cast this card win 24% of the time (n=86) , vs 26% when it never left the library (n=305).
When players drew this card but left it in hand, they won 22% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.8pp; 95% confidence interval -11.6pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=87
11%
T1
13%
T2
17%
T3
8%
T4
8%
T5
34%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
12
Cast same turn as drawn
47%
87 of 100 times cast
87%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.