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Part of Bloomburrow
·
Sorcery
·
Bloomburrow Commander (BLC)
Card Preview
Swarmyard Massacre
Times Brought
293
Decks Running
144
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Swarmyard Massacre
Sorcery
Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel.
Bloomburrow Commander (BLC)
·
Rare
·
Illustrated by Michael Phillippi
Final zone distribution
58 instances3.4%
Battlefield
41.4%
Graveyard
3.4%
Exile
51.7%
Hand
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
38 decks
-
2
Chatterfang, Squirrel General
33 decks
-
3
Shelob, Child of Ungoliant
11 decks
-
4
Camellia, the Seedmiser
9 decks
-
5
Rat King, Verminister
9 decks
-
6
Cosmic Spider-Man
8 decks
-
7
Vren, the Relentless
8 decks
-
8
Marrow-Gnawer
7 decks
-
9
Wick, the Whorled Mind
7 decks
-
10
Xira, the Golden Sting
3 decks
The "good card" funnel
293 brought · 141 playersBrought to game
293
Ever drawn
54
Reached battlefield
24
Still on board at game end
2
≥ -9.3pp
Players who cast this card win 23% of the time (n=22) , vs 21% when it never left the library (n=190).
When players drew this card but left it in hand, they won 16% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.9pp; 95% confidence interval -9.3pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
0%
T1
0%
T2
8%
T3
4%
T4
17%
T5
54%
T6-9
17%
T10+
Median
6.5
P25
5
· P75
9
· max
13
On curve
29%
(4 / 24 cast on T5)
Cast same turn as drawn
21%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.