collections_bookmark
Part of Bloomburrow
format_list_numbered
#19 black board wipe
·
Sorcery
·
Bloomburrow Commander (BLC)
Card Preview
Swarmyard Massacre
Times Brought
704
Decks Running
348
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Swarmyard Massacre
Sorcery
Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel.
Bloomburrow Commander (BLC)
·
Rare
·
Illustrated by Michael Phillippi
Final zone distribution
148 instances3.4%
Library
6.1%
Battlefield
47.3%
Graveyard
2.0%
Exile
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
90 decks
-
2
Chatterfang, Squirrel General
82 decks
-
3
Vren, the Relentless
26 decks
-
4
Shelob, Child of Ungoliant
25 decks
-
5
Rat King, Verminister
22 decks
-
6
Cosmic Spider-Man
19 decks
-
7
Marrow-Gnawer
19 decks
-
8
Wick, the Whorled Mind
13 decks
-
9
Camellia, the Seedmiser
12 decks
-
10
Xira, the Golden Sting
6 decks
The "good card" funnel
704 brought · 325 playersBrought to game
704
Ever drawn
141
Reached battlefield
76
Still on board at game end
9
≥ +0.8pp
Players who cast this card win 27% of the time (n=64) , vs 19% when it never left the library (n=409).
When players drew this card but left it in hand, they won 17% (n=48).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval +0.8pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=76
0%
T1
0%
T2
4%
T3
3%
T4
16%
T5
63%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
22%
(12 / 76 cast on T5)
Cast same turn as drawn
30%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.