collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Sweet-Gum Recluse card art
Live Play Data

Sweet-Gum Recluse

{4} {G} {G} · Creature — Spider · Commander Legends: Battle for Baldur's Gate (CLB)
1%
Live Inclusion
Times Brought
193
Decks Running
92
Median Cast Turn
7.0
Drawn → Played
75%
Format

First-cast turn

n=36
0%
T1
0%
T2
6%
T3
6%
T4
14%
T5
61%
T6-9
14%
T10+
Median 7.0 P25 6 · P75 8 · max 13
On curve 36% (4 / 36 cast on T6) Cast same turn as drawn 43%

The "good card" funnel

193 brought · 97 players
Brought to game
193
Ever drawn
48
Reached battlefield
36
Still on board at game end
20

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +8.1pp

Players who cast this card win 48% of the time (n=32) , vs 22% when it never left the library (n=125).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +25.9pp; 95% confidence interval +8.1pp to +43.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

50 instances
4.0%
Library
40.0%
Battlefield
32.0%
Graveyard
8.0%
Exile

Commanders that played this card

in tracked games
Card text
Sweet-Gum Recluse card

Sweet-Gum Recluse

{4} {G} {G}
Creature — Spider
Flash Cascade Reach When this creature enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.
0 / 3
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Jehan Choo

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.