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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Spider
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Sweet-Gum Recluse
1%
Live Inclusion
Times Brought
193
Decks Running
92
Median Cast Turn
7.0
Drawn → Played
75%
Format
First-cast turn
n=36
0%
T1
0%
T2
6%
T3
6%
T4
14%
T5
61%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
8
· max
13
On curve
36%
(4 / 36 cast on T6)
Cast same turn as drawn
43%
The "good card" funnel
193 brought · 97 playersBrought to game
193
Ever drawn
48
Reached battlefield
36
Still on board at game end
20
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.1pp
Players who cast this card win 48% of the time (n=32) , vs 22% when it never left the library (n=125).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +25.9pp; 95% confidence interval +8.1pp to +43.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances4.0%
Library
40.0%
Battlefield
32.0%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Shelob, Child of Ungoliant
26 decks
-
2
Averna, the Chaos Bloom
14 decks
-
3
Gilanra, Caller of Wirewood
9 decks
-
4
Maelstrom Wanderer
6 decks
-
5
Imoti, Celebrant of Bounty
5 decks
-
6
Alena, Kessig Trapper
4 decks
-
7
Faldorn, Dread Wolf Herald
4 decks
-
8
Ruby, Daring Tracker
4 decks
-
9
Radha, Heir to Keld
3 decks
-
10
Yidris, Maelstrom Wielder
3 decks
Card text
Sweet-Gum Recluse
Creature — Spider
Flash
Cascade
Reach
When this creature enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.
0 / 3
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Jehan Choo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.