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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Spider
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Sweet-Gum Recluse
1%
Live Inclusion
Times Brought
228
Decks Running
108
Median Cast Turn
7.0
Drawn → Played
75%
Format
First-cast turn
n=42
0%
T1
0%
T2
5%
T3
7%
T4
14%
T5
60%
T6-9
14%
T10+
Median
7.0
P25
5
· P75
8
· max
13
On curve
38%
(5 / 42 cast on T6)
Cast same turn as drawn
39%
The "good card" funnel
228 brought · 114 playersBrought to game
228
Ever drawn
56
Reached battlefield
42
Still on board at game end
24
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.6pp
Players who cast this card win 53% of the time (n=38) , vs 25% when it never left the library (n=150).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +28.0pp; 95% confidence interval +11.6pp to +44.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
60 instances3.3%
Library
40.0%
Battlefield
30.0%
Graveyard
10.0%
Exile
Commanders that played this card
in tracked games-
1
Shelob, Child of Ungoliant
30 decks
-
2
Averna, the Chaos Bloom
15 decks
-
3
Gilanra, Caller of Wirewood
10 decks
-
4
Faldorn, Dread Wolf Herald
7 decks
-
5
Maelstrom Wanderer
7 decks
-
6
Imoti, Celebrant of Bounty
6 decks
-
7
Alena, Kessig Trapper
5 decks
-
8
Ruby, Daring Tracker
5 decks
-
9
Durnan of the Yawning Portal
3 decks
-
10
Radha, Heir to Keld
3 decks
Card text
Sweet-Gum Recluse
Creature — Spider
Flash
Cascade
Reach
When this creature enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.
0 / 3
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Jehan Choo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.