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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Spider
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Sweet-Gum Recluse
Times Brought
124
Decks Running
51
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Sweet-Gum Recluse
Creature — Spider
Flash
Cascade
Reach
When this creature enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.
0 / 3
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Jehan Choo
Final zone distribution
36 instances2.8%
Library
30.6%
Battlefield
33.3%
Graveyard
13.9%
Exile
Commanders that played this card
in tracked games-
1
Shelob, Child of Ungoliant
19 decks
-
2
Gilanra, Caller of Wirewood
8 decks
-
3
Arasta of the Endless Web
3 decks
-
4
Averna, the Chaos Bloom
3 decks
-
5
Maelstrom Wanderer
3 decks
-
6
Faldorn, Dread Wolf Herald
2 decks
-
7
Radha, Heir to Keld
2 decks
-
8
Yidris, Maelstrom Wielder
2 decks
-
9
Alaundo the Seer
1 decks
-
10
Animar, Soul of Elements
1 decks
The "good card" funnel
124 brought · 49 playersBrought to game
124
Ever drawn
30
Reached battlefield
22
Still on board at game end
11
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 29% of the time (n=21) , vs 17% when it never left the library (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.6pp; 95% confidence interval -0.5pp to +23.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
0%
T2
0%
T3
9%
T4
5%
T5
59%
T6-9
27%
T10+
Median
7.5
P25
6
· P75
10
· max
14
On curve
45%
(7 / 22 cast on T6)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.