Sweet-Gum Recluse
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Sweet-Gum Recluse
Final zone distribution
72 instancesCommanders that played this card
in tracked games-
1
Shelob, Child of Ungoliant
40 decks
-
2
Faldorn, Dread Wolf Herald
14 decks
-
3
Averna, the Chaos Bloom
12 decks
-
4
Gilanra, Caller of Wirewood
10 decks
-
5
Maelstrom Wanderer
7 decks
-
6
Imoti, Celebrant of Bounty
5 decks
-
7
Animar, Soul of Elements
3 decks
-
8
Arasta of the Endless Web
3 decks
-
9
Yidris, Maelstrom Wielder
3 decks
-
10
Cosmic Spider-Man
2 decks
The "good card" funnel
247 brought · 108 playersOnce cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=35) , vs 18% when it never left the library (n=116).
When players drew this card but left it in hand, they won 22% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.1pp; 95% confidence interval +2.8pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.