Live Play Data
Sword of Body and Mind
0%
Live Inclusion
Times Brought
246
Decks Running
116
Median Cast Turn
6.0
Drawn → Played
70%
Format
First-cast turn
n=40
0%
T1
0%
T2
10%
T3
8%
T4
18%
T5
45%
T6-9
20%
T10+
Median
6.0
P25
5
· P75
8
· max
100
On curve
10%
(4 / 40 cast on T3)
Cast same turn as drawn
44%
The "good card" funnel
246 brought · 106 playersBrought to game
246
Ever drawn
57
Reached battlefield
40
Still on board at game end
32
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.9pp
Players who cast this card win 38% of the time (n=39) , vs 27% when it never left the library (n=160).
When players drew this card but left it in hand, they won 9% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.8pp; 95% confidence interval -4.9pp to +26.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
61 instances1.6%
Library
52.5%
Battlefield
18.0%
Graveyard
1.6%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Midgar Mercenary
10 decks
-
2
Captain N'ghathrod
9 decks
-
3
Ekthi, Contaminator Priest
5 decks
-
4
Kotis, the Fangkeeper
5 decks
-
5
Syr Gwyn, Hero of Ashvale
5 decks
-
6
Gilgamesh, Master-at-Arms
4 decks
-
7
Cloud, Ex-SOLDIER
3 decks
-
8
The Mindskinner
3 decks
-
9
Tinybones, the Pickpocket
3 decks
-
10
Voja, Jaws of the Conclave
3 decks
Card text
Sword of Body and Mind
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip 
Double Masters (2XM)
·
Mythic
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.