Live Play Data
Sword of Feast and Famine
3%
Live Inclusion
Times Brought
2518
Decks Running
1106
Median Cast Turn
6.0
Drawn → Played
76%
Format
First-cast turn
n=472
1%
T1
5%
T2
11%
T3
14%
T4
19%
T5
44%
T6-9
6%
T10+
Median
6.0
P25
4
· P75
7
· max
16
On curve
17%
(50 / 472 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
2521 brought · 865 playersBrought to game
2521
Ever drawn
619
Reached battlefield
472
Still on board at game end
385
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.7pp
Players who cast this card win 34% of the time (n=412) , vs 25% when it never left the library (n=1566).
When players drew this card but left it in hand, they won 23% (n=130).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.3pp; 95% confidence interval +4.7pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
683 instances2.9%
Library
56.4%
Battlefield
18.0%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
111 decks
-
2
Jin Sakai, Ghost of Tsushima
61 decks
-
3
Ekthi, Contaminator Priest
38 decks
-
4
Cloud, Midgar Mercenary
36 decks
-
5
Ezio Auditore da Firenze
35 decks
-
6
Captain America, First Avenger
28 decks
-
7
Lightning, Army of One
28 decks
-
8
Sauron, the Dark Lord
24 decks
-
9
Kotis, the Fangkeeper
19 decks
-
10
Alela, Cunning Conqueror
17 decks
Card text
Sword of Feast and Famine
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip 
Double Masters (2XM)
·
Mythic
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.