Live Play Data
Sword of Feast and Famine
3%
Live Inclusion
Times Brought
3469
Decks Running
1420
Median Cast Turn
6.0
Drawn → Played
76%
Format
First-cast turn
n=658
1%
T1
5%
T2
11%
T3
13%
T4
19%
T5
45%
T6-9
6%
T10+
Median
6.0
P25
4
· P75
7
· max
16
On curve
17%
(73 / 658 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
3472 brought · 1100 playersBrought to game
3472
Ever drawn
869
Reached battlefield
658
Still on board at game end
532
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.8pp
Players who cast this card win 36% of the time (n=576) , vs 26% when it never left the library (n=2190).
When players drew this card but left it in hand, they won 24% (n=184).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.9pp; 95% confidence interval +5.8pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
948 instances2.8%
Library
56.1%
Battlefield
17.3%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
136 decks
-
2
Jin Sakai, Ghost of Tsushima
79 decks
-
3
Ekthi, Contaminator Priest
48 decks
-
4
Ezio Auditore da Firenze
47 decks
-
5
Cloud, Midgar Mercenary
42 decks
-
6
Captain America, First Avenger
40 decks
-
7
Lightning, Army of One
35 decks
-
8
Sauron, the Dark Lord
29 decks
-
9
Kotis, the Fangkeeper
28 decks
-
10
Tony Stark // The Invincible Iron Man
22 decks
Card text
Sword of Feast and Famine
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip 
Double Masters (2XM)
·
Mythic
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.