Live Play Data
Sword of Wealth and Power
1%
Live Inclusion
Times Brought
709
Decks Running
325
Median Cast Turn
6
Drawn → Played
65%
Format
First-cast turn
n=107
1%
T1
4%
T2
15%
T3
10%
T4
19%
T5
43%
T6-9
8%
T10+
Median
6
P25
4
· P75
7
· max
13
On curve
20%
(16 / 107 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
710 brought · 293 playersBrought to game
710
Ever drawn
165
Reached battlefield
107
Still on board at game end
93
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.4pp
Players who cast this card win 26% of the time (n=98) , vs 24% when it never left the library (n=464).
When players drew this card but left it in hand, they won 21% (n=55).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.6pp; 95% confidence interval -6.4pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
181 instances1.1%
Library
51.4%
Battlefield
18.2%
Graveyard
1.1%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Magnificent
25 decks
-
2
Cloud, Midgar Mercenary
17 decks
-
3
Cloud, Ex-SOLDIER
11 decks
-
4
Captain America, First Avenger
10 decks
-
5
Jin Sakai, Ghost of Tsushima
10 decks
-
6
Ekthi, Contaminator Priest
8 decks
-
7
Kratos, God of War
8 decks
-
8
Kotis, the Fangkeeper
7 decks
-
9
Knuckles the Echidna
6 decks
-
10
Alexios, Deimos of Kosmos
5 decks
Card text
Sword of Wealth and Power
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip 
The Big Score (BIG)
·
Mythic
·
Illustrated by Dominik Mayer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.