Live Play Data
Sword of Wealth and Power
1%
Live Inclusion
Times Brought
1014
Decks Running
405
Median Cast Turn
5
Drawn → Played
67%
Format
First-cast turn
n=167
1%
T1
7%
T2
18%
T3
10%
T4
19%
T5
38%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
17
On curve
26%
(30 / 167 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
1015 brought · 367 playersBrought to game
1015
Ever drawn
248
Reached battlefield
167
Still on board at game end
145
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.3pp
Players who cast this card win 29% of the time (n=155) , vs 23% when it never left the library (n=653).
When players drew this card but left it in hand, they won 20% (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval -2.3pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
268 instances1.1%
Library
54.1%
Battlefield
15.3%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Magnificent
29 decks
-
2
Cloud, Midgar Mercenary
18 decks
-
3
Jin Sakai, Ghost of Tsushima
16 decks
-
4
Cloud, Ex-SOLDIER
15 decks
-
5
Captain America, First Avenger
14 decks
-
6
Ekthi, Contaminator Priest
11 decks
-
7
Kratos, God of War
10 decks
-
8
Knuckles the Echidna
9 decks
-
9
Kotis, the Fangkeeper
9 decks
-
10
Alexios, Deimos of Kosmos
8 decks
Card text
Sword of Wealth and Power
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip 
The Big Score (BIG)
·
Mythic
·
Illustrated by Dominik Mayer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.