Card Preview
Sword of Wealth and Power
1%
Decklist Inclusion
Times Brought
230
Decks Running
126
In Decks
769
Decklist Inclusion
1%
Format
Card text
Sword of Wealth and Power
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip 
The Big Score (BIG)
·
Mythic
·
Illustrated by Dominik Mayer
Final zone distribution
68 instances1.5%
Library
48.5%
Battlefield
20.6%
Graveyard
29.4%
Hand
Commanders that played this card
in tracked games-
1
Smaug the Magnificent
10 decks
-
2
Cloud, Midgar Mercenary
9 decks
-
3
Cloud, Ex-SOLDIER
4 decks
-
4
Jin Sakai, Ghost of Tsushima
4 decks
-
5
Kotis, the Fangkeeper
4 decks
-
6
Baeloth Barrityl, Entertainer
3 decks
-
7
Kratos, God of War
3 decks
-
8
Lightning, Army of One
3 decks
-
9
Alexios, Deimos of Kosmos
2 decks
-
10
Arna Kennerüd, Skycaptain
2 decks
The "good card" funnel
231 brought · 112 playersBrought to game
231
Ever drawn
64
Reached battlefield
40
Still on board at game end
33
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.1pp
Players who cast this card win 27% of the time (n=32) , vs 27% when it never left the library (n=142).
When players drew this card but left it in hand, they won 16% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.6pp; 95% confidence interval -16.1pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=40
0%
T1
5%
T2
10%
T3
18%
T4
23%
T5
38%
T6-9
8%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
15%
(4 / 40 cast on T3)
Cast same turn as drawn
25%
40 of 100 times cast
40%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.