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Part of Marvel Super Heroes
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Artifact — Equipment
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Marvel Super Heroes Commander (MSC)
Live Play Data
Swordsman's Steel
1%
Live Inclusion
Times Brought
804
Decks Running
281
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=134
1%
T1
1%
T2
4%
T3
10%
T4
15%
T5
60%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
16%
(14 / 134 cast on T4)
Cast same turn as drawn
35%
The "good card" funnel
804 brought · 254 playersBrought to game
804
Ever drawn
201
Reached battlefield
134
Still on board at game end
113
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.5pp
Players who cast this card win 40% of the time (n=119) , vs 26% when it never left the library (n=504).
When players drew this card but left it in hand, they won 24% (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.5pp; 95% confidence interval +4.5pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
213 instances3.3%
Library
53.1%
Battlefield
11.7%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Ekthi, Contaminator Priest
57 decks
-
2
Cloud, Ex-SOLDIER
49 decks
-
3
Captain America, First Avenger
19 decks
-
4
Jin Sakai, Ghost of Tsushima
16 decks
-
5
Cloud, Midgar Mercenary
11 decks
-
6
Tony Stark // The Invincible Iron Man
11 decks
-
7
Whiplash, Vengeful Engineer
10 decks
-
8
T'Challa, the Black Panther
7 decks
-
9
The Mighty Thor, Jane Foster
5 decks
-
10
Dwalin, Weaponmaster
4 decks
Card text
Swordsman's Steel
Artifact — Equipment
When this Equipment enters, draw a card for each Equipment you control.
Equipped creature gets +2/+2 for each Equipment you control.
Equip 
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Daneen Wilkerson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.