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Part of Marvel Super Heroes
·
Artifact — Equipment
·
Marvel Super Heroes Commander (MSC)
Card Preview
Swordsman's Steel
0%
Decklist Inclusion
Times Brought
206
Decks Running
85
In Decks
266
Decklist Inclusion
0%
Format
Card text
Swordsman's Steel
Artifact — Equipment
When this Equipment enters, draw a card for each Equipment you control.
Equipped creature gets +2/+2 for each Equipment you control.
Equip 
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Daneen Wilkerson
Final zone distribution
61 instances4.9%
Library
50.8%
Battlefield
9.8%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
10 decks
-
2
Jin Sakai, Ghost of Tsushima
6 decks
-
3
Captain America, First Avenger
5 decks
-
4
Cloud, Midgar Mercenary
5 decks
-
5
Ekthi, Contaminator Priest
5 decks
-
6
Tony Stark // The Invincible Iron Man
4 decks
-
7
Whiplash, Vengeful Engineer
4 decks
-
8
T'Challa, the Black Panther
3 decks
-
9
The Mighty Thor, Jane Foster
3 decks
-
10
Dáin of the Ancient Halls
2 decks
The "good card" funnel
206 brought · 82 playersBrought to game
206
Ever drawn
59
Reached battlefield
38
Still on board at game end
31
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.0pp
Players who cast this card win 50% of the time (n=33) , vs 38% when it never left the library (n=114).
When players drew this card but left it in hand, they won 32% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.3pp; 95% confidence interval -6.0pp to +30.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
3%
T1
3%
T2
5%
T3
13%
T4
16%
T5
47%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
8
· max
11
On curve
24%
(5 / 38 cast on T4)
Cast same turn as drawn
39%
38 of 100 times cast
38%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.