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Part of Marvel Super Heroes
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Artifact — Equipment
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Marvel Super Heroes Commander (MSC)
Live Play Data
Swordsman's Steel
1%
Live Inclusion
Times Brought
612
Decks Running
217
Median Cast Turn
6
Drawn → Played
65%
Format
First-cast turn
n=103
1%
T1
1%
T2
3%
T3
10%
T4
16%
T5
61%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
15%
(10 / 103 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
612 brought · 202 playersBrought to game
612
Ever drawn
158
Reached battlefield
103
Still on board at game end
87
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.1pp
Players who cast this card win 41% of the time (n=93) , vs 30% when it never left the library (n=370).
When players drew this card but left it in hand, they won 24% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.5pp; 95% confidence interval +1.1pp to +21.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
168 instances4.2%
Library
51.8%
Battlefield
11.3%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Ekthi, Contaminator Priest
45 decks
-
2
Cloud, Ex-SOLDIER
36 decks
-
3
Jin Sakai, Ghost of Tsushima
14 decks
-
4
Captain America, First Avenger
13 decks
-
5
Cloud, Midgar Mercenary
9 decks
-
6
Tony Stark // The Invincible Iron Man
8 decks
-
7
Whiplash, Vengeful Engineer
6 decks
-
8
The Mighty Thor, Jane Foster
5 decks
-
9
T'Challa, the Black Panther
4 decks
-
10
Blor the Impervious
3 decks
Card text
Swordsman's Steel
Artifact — Equipment
When this Equipment enters, draw a card for each Equipment you control.
Equipped creature gets +2/+2 for each Equipment you control.
Equip 
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Daneen Wilkerson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.