Sylvan Library card art
Live Play Data

Sylvan Library

{1} {G} · Enchantment · Dominaria Remastered (DMR)
9%
Live Inclusion
Times Brought
1392
Decks Running
724
Median Cast Turn
3.0
Drawn → Played
60%
Format

9% of tracked Commander decks run Sylvan Library, and when it resolves it sticks 77% of the time. Median first cast lands on turn 3.0.

Sylvan Library sits in 9% of the 7796 Commander decks that have played a tracked game on Playgroup Live. That is a selective number for a card with a decades-long reputation as one of Green's best card-advantage engines. The 724 decks running it skew toward creature-heavy strategies that benefit from topping up their hand without tapping out.

Draw-to-play rate lands at 60%: a little over six in ten drawn copies get cast before the game ends. Median first cast is turn 3.0, consistent with players curving it out early to maximize the number of draw steps it generates. Once it resolves, 77% of copies survive to end of game, an early signal that opponents often have more urgent threats to address.

The data is spread across 531 distinct players, with the single heaviest contributor accounting for just 3%% of instances. That breadth strengthens confidence in the directional picture, even as the overall sample remains modest at 1236 tracked games.

At a glance
  • 9% of tracked Commander decks include Sylvan Library
  • T3.0 median first-cast turn, consistent with early curve play
  • 60% of drawn copies reach the battlefield before the game ends
  • 77% battlefield stickiness once cast
  • 531 distinct players have brought Sylvan Library to a tracked game
  • 24% draw rate per game where it is in the deck

First-cast turn

n=204
10%
T1
26%
T2
15%
T3
8%
T4
9%
T5
28%
T6-9
4%
T10+
Median 3.0 P25 2 · P75 6 · max 13
On curve 36% (54 / 204 cast on T2) Cast same turn as drawn 41%

The "good card" funnel

1393 brought · 531 players
Brought to game
1393
Ever drawn
339
Reached battlefield
204
Still on board at game end
158
60%

Of 1393 Sylvan Libraries brought to games, 339 were drawn, 204 of those were cast, and the large majority stayed on the battlefield through the end of the game.

≥ -4.3pp

Players who cast this card win 31% of the time (n=186) , vs 29% when it never left the library (n=885).

When players drew this card but left it in hand, they won 38% (n=127) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.3pp; 95% confidence interval -4.3pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

372 instances
4.3%
Library
42.5%
Battlefield
22.3%
Graveyard
5.6%
Exile

Most Sylvan Library copies that were never interacted with simply stayed in the library, which is expected for any singleton in a 100-card deck. The notable figure is how many resolved copies remained on the battlefield at game end.

Commanders that played this card

in tracked games

The top commanders span five-color goodstuff, Naya dinosaurs, and mono-Green stompy, signaling that Sylvan Library is a Green card-advantage staple rather than the signature piece of any single archetype.

Card text
Sylvan Library card

Sylvan Library

{1} {G}
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Dominaria Remastered (DMR) · Mythic · Illustrated by Yeong-Hao Han

Frequently Asked

How often is Sylvan Library drawn in a Commander game?
Across 1236 tracked games where Sylvan Library was in the deck, it was drawn 24% of the time. That is normal for a singleton in a 100-card deck. Of 339 instances that reached a player's hand, 60% were cast before the game concluded. The remainder reflects games that ended before the player had a good window to cast it, or simply ran out of time.
What turn does Sylvan Library usually get cast?
Median first cast is turn 3.0, with the mode landing on turn 2. The distribution shows a cluster of early casts (turns 1-3) from players who drew it in their opening hand or first few draw steps, and a long tail stretching to turn 11. The 25th percentile is turn 2 and the 75th is turn 6, so the card skews early but still sees significant mid-game deployment. Players who draw it late tend to cast it quickly: the same-turn cast rate is 41%.
How sticky is Sylvan Library once it resolves?
77% of cast copies are still on the battlefield at end of game. Sylvan Library is a non-threatening enchantment by combat-damage standards, and opponents in multiplayer Commander often prioritize removing creatures or artifacts. That said, the card does bleed life aggressively when used to its full potential, so experienced pods do answer it when they can.
Does casting Sylvan Library actually improve your win rate?
In Playgroup Live's current data, the cast win rate sits at 31% (n=186) versus 29% when the card never left the library (n=885). The delta is +2.3 percentage points. Both sample sizes are in range to be directional, but the dataset is not large enough to call this conclusive. Read it as a consistent early signal rather than a proven effect.
Is Sylvan Library banned anywhere?
Sylvan Library is legal in Commander, Legacy, Vintage, Premodern, Duel Commander, and several other formats. It is not legal in Modern, Pioneer, Standard, Pauper, or Penny Dreadful. It has never been banned in Commander, though its life-payment design is considered one of the more elegant self-balancing draw engines in the format.
Which commanders most often run Sylvan Library?
Among tracked decks on Playgroup Live, The Ur-Dragon, Gishath Sun's Avatar, and Pantlaza Sun-Favored lead the count. All three are creature-centric Green strategies that want consistent card flow to find their key pieces. The spread across 531 unique players and many different commanders suggests Sylvan Library is not a card narrowly tied to one archetype.