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Part of Modern Horizons 3
·
Creature — Human Wizard
·
Modern Horizons 3 (MH3)
Live Play Data
Sylvan Safekeeper
4%
Live Inclusion
Times Brought
552
Decks Running
285
Median Cast Turn
4.0
Drawn → Played
70%
Format
First-cast turn
n=90
16%
T1
13%
T2
16%
T3
16%
T4
9%
T5
28%
T6-9
3%
T10+
Median
4.0
P25
2
· P75
6
· max
11
On curve
16%
(14 / 90 cast on T1)
Cast same turn as drawn
51%
The "good card" funnel
552 brought · 248 playersBrought to game
552
Ever drawn
129
Reached battlefield
90
Still on board at game end
57
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.8pp
Players who cast this card win 44% of the time (n=87) , vs 25% when it never left the library (n=349).
When players drew this card but left it in hand, they won 36% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.8pp; 95% confidence interval +8.8pp to +28.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
163 instances7.4%
Library
35.0%
Battlefield
31.9%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
44 decks
-
2
Toph, the First Metalbender
28 decks
-
3
Teval, the Balanced Scale
16 decks
-
4
Lumra, Bellow of the Woods
15 decks
-
5
The Necrobloom
15 decks
-
6
Tifa Lockhart
10 decks
-
7
Aesi, Tyrant of Gyre Strait
7 decks
-
8
Szarel, Genesis Shepherd
7 decks
-
9
Azusa, Lost but Seeking
5 decks
-
10
Bristly Bill, Spine Sower
5 decks
Card text
Sylvan Safekeeper
Creature — Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
1 / 1
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Magali Villeneuve
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.