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Part of Modern Horizons 3
·
Creature — Human Wizard
·
Modern Horizons 3 (MH3)
Live Play Data
Sylvan Safekeeper
4%
Live Inclusion
Times Brought
1205
Decks Running
597
Median Cast Turn
4.0
Drawn → Played
71%
Format
First-cast turn
n=204
19%
T1
10%
T2
10%
T3
12%
T4
11%
T5
33%
T6-9
4%
T10+
Median
4.0
P25
2
· P75
6
· max
16
On curve
19%
(38 / 204 cast on T1)
Cast same turn as drawn
54%
The "good card" funnel
1205 brought · 507 playersBrought to game
1205
Ever drawn
289
Reached battlefield
204
Still on board at game end
117
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.0pp
Players who cast this card win 41% of the time (n=189) , vs 27% when it never left the library (n=733).
When players drew this card but left it in hand, they won 36% (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.0pp; 95% confidence interval +7.0pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
352 instances4.5%
Library
33.2%
Battlefield
34.4%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
81 decks
-
2
Toph, the First Metalbender
55 decks
-
3
Lumra, Bellow of the Woods
36 decks
-
4
Teval, the Balanced Scale
27 decks
-
5
The Necrobloom
25 decks
-
6
Tifa Lockhart
21 decks
-
7
Hazezon, Shaper of Sand
15 decks
-
8
The Gitrog Monster
13 decks
-
9
Szarel, Genesis Shepherd
12 decks
-
10
Toph, Earthbending Master
10 decks
Card text
Sylvan Safekeeper
Creature — Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
1 / 1
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Magali Villeneuve
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.