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Part of Modern Horizons 3
·
Creature — Human Wizard
·
Modern Horizons 3 (MH3)
Live Play Data
Sylvan Safekeeper
4%
Live Inclusion
Times Brought
2161
Decks Running
946
Median Cast Turn
5.0
Drawn → Played
70%
Format
First-cast turn
n=360
13%
T1
10%
T2
9%
T3
11%
T4
13%
T5
39%
T6-9
4%
T10+
Median
5.0
P25
3
· P75
7
· max
16
On curve
13%
(48 / 360 cast on T1)
Cast same turn as drawn
50%
The "good card" funnel
2161 brought · 798 playersBrought to game
2161
Ever drawn
513
Reached battlefield
360
Still on board at game end
217
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.2pp
Players who cast this card win 43% of the time (n=328) , vs 29% when it never left the library (n=1351).
When players drew this card but left it in hand, they won 37% (n=134).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.6pp; 95% confidence interval +9.2pp to +20.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
617 instances3.9%
Library
35.2%
Battlefield
33.9%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
122 decks
-
2
Toph, the First Metalbender
91 decks
-
3
Lumra, Bellow of the Woods
52 decks
-
4
Teval, the Balanced Scale
40 decks
-
5
The Necrobloom
36 decks
-
6
Tifa Lockhart
34 decks
-
7
Hazezon, Shaper of Sand
21 decks
-
8
The Gitrog Monster
21 decks
-
9
Korvold, Fae-Cursed King
18 decks
-
10
Szarel, Genesis Shepherd
15 decks
Card text
Sylvan Safekeeper
Creature — Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
1 / 1
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Magali Villeneuve
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.