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Synthesizer Labship card art
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Synthesizer Labship

{U} · Artifact — Spacecraft · Edge of Eternities (EOE)
0%
Decklist Inclusion
Times Brought
82
Decks Running
36
In Decks
149
Decklist Inclusion
0%
Format
Card text
Synthesizer Labship card

Synthesizer Labship

{U}
Artifact — Spacecraft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.) 2+ | At the beginning of combat on your turn, up to one other target artifact you control becomes an artifact creature with base power and toughness 2/2 and gains flying until end of turn. 9+ | Flying, vigilance
4 / 4
Edge of Eternities (EOE) · Rare · Illustrated by Adrián Rodríguez Pérez

Final zone distribution

28 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

The "good card" funnel

82 brought · 33 players
Brought to game
82
Ever drawn
26
Reached battlefield
20
Still on board at game end
11

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -23.5pp

Players who cast this card win 24% of the time (n=20) , vs 27% when it never left the library (n=48).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.3pp; 95% confidence interval -23.5pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
15%
T1
15%
T2
10%
T3
10%
T4
20%
T5
25%
T6-9
5%
T10+
Median 4.5 P25 2 · P75 6 · max 10
On curve 15% (3 / 20 cast on T1)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.