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Part of Edge of Eternities
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Legendary Creature — Insect Druid
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Edge of Eternities Commander (EOC)
Live Play Data
Szarel, Genesis Shepherd
4%
Live Inclusion
Times Brought
390
Decks Running
200
Median Cast Turn
5.0
Drawn → Played
69%
Format
First-cast turn
n=156
0%
T1
1%
T2
7%
T3
24%
T4
23%
T5
39%
T6-9
6%
T10+
Median
5.0
P25
4
· P75
7
· max
13
On curve
55%
(36 / 156 cast on T5)
Cast same turn as drawn
32%
The "good card" funnel
390 brought · 178 playersBrought to game
390
Ever drawn
120
Reached battlefield
83
Still on board at game end
46
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.7pp
Players who cast this card win 40% of the time (n=74) , vs 20% when it never left the library (n=223).
When players drew this card but left it in hand, they won 44% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.9pp; 95% confidence interval +8.7pp to +31.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
129 instances5.4%
Library
35.7%
Battlefield
27.1%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
179 decks
-
2
Korvold, Fae-Cursed King
12 decks
-
3
Lord Windgrace
2 decks
-
4
Szarel, Genesis Shepherd
2 decks
-
5
The Muckslinger Gang
2 decks
-
6
Xira, the Golden Sting
2 decks
-
7
Vaevictis Asmadi, the Dire
1 decks
Card text
Szarel, Genesis Shepherd
Legendary Creature — Insect Druid
Flying
You may play lands from your graveyard.
Whenever you sacrifice another nontoken permanent during your turn, put a number of +1/+1 counters equal to Szarel's power on up to one other target creature.
2 / 5
Edge of Eternities Commander (EOC)
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Mythic
·
Illustrated by Matt Stewart
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.