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Part of Marvel Super Heroes
·
Legendary Creature — Human Noble Hero
·
Marvel Super Heroes Commander (MSC)
Card Preview
T'Challa, the Black Panther
Times Brought
161
Decks Running
71
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
T'Challa, the Black Panther
Legendary Creature — Human Noble Hero
Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.
2 / 2
Marvel Super Heroes Commander (MSC)
·
Mythic
·
Illustrated by Eli Minaya
Final zone distribution
152 instances78.9%
Battlefield
1.3%
Graveyard
19.7%
Command
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
66 decks
-
2
Black Panther, Wakandan King
1 decks
-
3
Jodah, the Unifier
1 decks
-
4
Perrie, the Pulverizer
1 decks
-
5
Storm, Windrider
1 decks
-
6
Ultra Magnus, Tactician // Ultra Magnus, Armored Carrier
1 decks
The "good card" funnel
161 brought · 62 playersBrought to game
161
Ever drawn
22
Reached battlefield
22
Still on board at game end
120
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.3pp
Players who cast this card win 24% of the time (n=21) , vs 28% when it never left the library (n=73).
Observed gap -3.9pp; 95% confidence interval -16.3pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
5%
T1
0%
T2
0%
T3
14%
T4
23%
T5
59%
T6-9
0%
T10+
Median
6.5
P25
5
· P75
8
· max
9
On curve
5%
(0 / 22 cast on T3)
22 of 100 times drawn
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.