Tainted Isle
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Tainted Isle
Final zone distribution
376 instancesCommanders that played this card
in tracked games-
1
The Wise Mothman
94 decks
-
2
Wilhelt, the Rotcleaver
72 decks
-
3
Captain N'ghathrod
60 decks
-
4
Yuriko, the Tiger's Shadow
30 decks
-
5
Aminatou, Veil Piercer
27 decks
-
6
Umbris, Fear Manifest
25 decks
-
7
Lord of the Nazgûl
24 decks
-
8
The Scarab God
22 decks
-
9
Satoru Umezawa
21 decks
-
10
Vren, the Relentless
20 decks
The "good card" funnel
1547 brought · 670 playersOnce cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=206) , vs 23% when it never left the library (n=829).
When players drew this card but left it in hand, they won 29% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.7pp; 95% confidence interval +0.9pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.