collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Tainted Isle card art
Card Preview

Tainted Isle

Land · Duskmourn: House of Horror Commander (DSC)
Times Brought
1546
Decks Running
754
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Tainted Isle card

Tainted Isle

Land
{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.
Duskmourn: House of Horror Commander (DSC) · Uncommon · Illustrated by Alan Pollack

Final zone distribution

376 instances
1.9%
Library
69.9%
Battlefield
13.8%
Graveyard
2.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1547 brought · 670 players
Brought to game
1547
Ever drawn
335
Reached battlefield
272
Still on board at game end
263

Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.9pp

Players who cast this card win 27% of the time (n=206) , vs 23% when it never left the library (n=829).

When players drew this card but left it in hand, they won 29% (n=40).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.7pp; 95% confidence interval +0.9pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=272
20%
T1
18%
T2
14%
T3
12%
T4
11%
T5
20%
T6-9
5%
T10+
Median 3.0 P25 2 · P75 6 · max 14
Cast same turn as drawn 51%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.