Tainted Isle
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Tainted Isle
Final zone distribution
159 instancesCommanders that played this card
in tracked games-
1
The Wise Mothman
40 decks
-
2
Wilhelt, the Rotcleaver
36 decks
-
3
Captain N'ghathrod
22 decks
-
4
Aminatou, Veil Piercer
14 decks
-
5
Alela, Cunning Conqueror
12 decks
-
6
Lord of the Nazgûl
11 decks
-
7
Yuriko, the Tiger's Shadow
11 decks
-
8
Umbris, Fear Manifest
10 decks
-
9
Mirko, Obsessive Theorist
9 decks
-
10
Tegwyll, Duke of Splendor
9 decks
The "good card" funnel
619 brought · 301 playersOnce cast, 100% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=91) , vs 23% when it never left the library (n=365).
When players drew this card but left it in hand, they won 20% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.7pp; 95% confidence interval -0.9pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=118Full analysis unlocks as more games are tracked. Stats refresh nightly.