collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Tainted Isle card art
Live Play Data

Tainted Isle

Land · Duskmourn: House of Horror Commander (DSC)
10%
Live Inclusion
Times Brought
972
Decks Running
510
Median Cast Turn
4.0
Drawn → Played
77%
Format

10% of tracked Dimir and Sultai decks on Playgroup Live run Tainted Isle, and 77% of drawn copies reach the battlefield, with a median first-cast turn of 4.0.

Tainted Isle is a conditional dual land that taps for {U} or {B} when you control a Swamp, and for colorless otherwise. It shows up in 10% of decks tracked on Playgroup Live, across 510 distinct lists in the dataset. That reflects its natural ceiling: the card is only useful inside black-blue or black-green-blue color identities, and even then it asks for a Swamp in play to unlock its colored mana.

When drawn, 77% of copies reach the battlefield before the game ends. That is high for a conditional land, and it fits the card's role: Tainted Isle is almost always played immediately rather than held. Of 166 recorded instances on the battlefield, 91% remained there through the end of the game. Median first cast lands on turn 4.0, which is earlier than most non-basic lands and reflects players snapping it down as soon as their mana base permits.

The commander distribution is broad. The Wise Mothman leads the list but the spread across Dimir, Sultai, and even Esper commanders is consistent with Tainted Isle being treated as a generic role-player in any deck that can run a Swamp. The data here is drawn from 944 tracked multiplayer games involving 450 distinct players, so percentages are directional rather than conclusive.

At a glance
  • 10% of tracked Commander decks in-color include Tainted Isle
  • 77% of drawn copies reach the battlefield
  • T4.0 median first-cast turn
  • 91% of cast copies stay on the battlefield through end of game
  • 450 distinct players have brought Tainted Isle to a tracked game
  • 166 total instances recorded on the battlefield across all tracked games

First-cast turn

n=166
15%
T1
11%
T2
17%
T3
12%
T4
8%
T5
30%
T6-9
7%
T10+
Median 4.0 P25 2 · P75 7 · max 13
Cast same turn as drawn 56%

The "good card" funnel

976 brought · 450 players
Brought to game
976
Ever drawn
216
Reached battlefield
166
Still on board at game end
151
77%

Of 976 Tainted Isle copies brought to tracked games, 216 were drawn, 166 of those reached the battlefield, and 91% of cast copies stayed in play through end of game.

≥ +0.3pp

Players who cast this card win 25% of the time (n=157) , vs 18% when it never left the library (n=605).

When players drew this card but left it in hand, they won 23% (n=45) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.1pp; 95% confidence interval +0.3pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

280 instances
1.8%
Library
53.9%
Battlefield
22.1%
Graveyard
7.9%
Exile

Most Tainted Isle copies end the game on the battlefield, which is expected for a land that produces mana every turn and has no built-in sacrifice cost. The graveyard and exile numbers reflect removal and mill rather than the card outliving its usefulness.

Commanders that played this card

in tracked games

Dimir commanders dominate the top-of-list, but the spread across Sultai, Esper, and other Swamp-adjacent identities shows Tainted Isle is treated as a format role-player rather than a build-around for any single commander.

Card text
Tainted Isle card

Tainted Isle

Land
{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.
Duskmourn: House of Horror Commander (DSC) · Uncommon · Illustrated by Alan Pollack

Frequently Asked

How often is Tainted Isle drawn in a Commander game?
Across 944 tracked multiplayer games where Tainted Isle was in the deck, it was drawn 22% of the time. That is normal for a singleton in a 100-card deck. Of 216 instances that reached a player's hand, 77% were played before the game ended. The remainder is largely a game-length effect rather than a deliberate choice to hold the land.
What turn does Tainted Isle typically hit play?
Median first-cast turn is 4.0, with the distribution spread across turns 1 through 13. There is a notable early cluster, turns 1 through 4 account for the bulk of casts, which makes sense for a land that costs nothing to play. Players who draw it in their opening hand or early turns put it into play right away. The same-turn play rate of 56% reflects how quickly players act on it once they see it.
Does casting Tainted Isle correlate with winning?
Win rate when cast is 25% across 157 participations. Win rate when Tainted Isle stayed in the library is 18% across 605 participations. The delta is +7.1 percentage points. The confidence interval on this dataset crosses zero, so treat this as a directional early signal rather than a firm conclusion. Tainted Isle is a mana-fixer, not a win condition, so the lift is expected to be modest regardless.
Which commanders most commonly run Tainted Isle?
The Wise Mothman leads with the highest deck count in the dataset, followed by Captain N'ghathrod and Wilhelt, the Rotcleaver. Most of the top commanders share a Dimir (blue-black) core, where Tainted Isle is a natural inclusion alongside Swamp-heavy mana bases. Sultai commanders like The Wise Mothman also qualify because Tainted Isle only needs a single Swamp on the battlefield to produce colored mana.
Is Tainted Isle legal in Commander?
Yes. Tainted Isle is legal in Commander, Duel Commander, Legacy, Vintage, Oathbreaker, and Premodern. It is not legal in Modern, Pioneer, Standard, Pauper, or Brawl. In Commander it is unrestricted and a frequent singleton inclusion in any deck with a black-blue or black-green-blue color identity that can reliably deploy a Swamp early.
How concentrated is the Tainted Isle data across players?
450 distinct players have brought Tainted Isle to a tracked game on Playgroup Live. The single heaviest contributor accounts for 4% of all instances, which is well below 15%. That spread is a relative strength of the dataset: the numbers are not skewed by one or two outlier players running the card repeatedly. Even so, with 944 total tracked games, percentages here remain directional.