Tainted Wood
13% of tracked Golgari and multicolor Commander decks run Tainted Wood, and 86% of drawn copies reach the battlefield, with a median first-cast turn of 4.
Tainted Wood earns its slot through reliability. Across 846 tracked multiplayer Commander games on Playgroup Live, 13% of eligible decks brought it to the table, and when a copy reached a player's hand, 86% of those copies were played before the game ended.
The card's constraint, requiring a Swamp in play to produce colored mana, is almost always satisfied in the Black-Green shells that run it. Median first cast lands on turn 4, consistent with early land drops. Battlefield stickiness sits at 91%, which is expected: once a land resolves, it tends to stay. 410 distinct players have brought Tainted Wood to a tracked game, and the single heaviest contributor accounts for only 4% of all instances, so the data is well spread across the player pool.
Tainted Wood sits in the same cycle as Tainted Isle, Tainted Peak, and Tainted Field, each offering dual-color production conditional on controlling a specific basic land type. In two-color Golgari decks and Swamp-heavy three-color builds, the Swamp condition is rarely a problem, making this a low-cost fixing option for Black-Green Commander strategies.
- 13% of tracked decks include Tainted Wood
- 86% of drawn copies are played before the game ends
- T4 median turn of first play
- 91% battlefield stickiness once played
- 410 distinct players have brought Tainted Wood to a tracked game
- 26% draw rate per game, typical for a singleton land
First-cast turn
n=199The "good card" funnel
880 brought · 410 playersOf 880 copies brought to games, 232 were drawn and 199 of those were played, a strong conversion rate that reflects how little reason players have to hold a land once they see it.
Players who cast this card win 27% of the time (n=182) , vs 25% when it never left the library (n=536).
When players drew this card but left it in hand, they won 10% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.7pp; 95% confidence interval -5.0pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
262 instancesThe vast majority of Tainted Wood copies finish on the battlefield, which is the correct outcome for a land played early. The small graveyard count reflects cards destroyed or sacrificed, not a pattern of discard.
Commanders that played this card
in tracked games-
1
The Wise Mothman
53 decks
-
2
Hazel of the Rootbloom
36 decks
-
3
Witherbloom, the Balancer
26 decks
-
4
Chatterfang, Squirrel General
23 decks
-
5
Meren of Clan Nel Toth
22 decks
-
6
Shelob, Child of Ungoliant
21 decks
-
7
Ygra, Eater of All
21 decks
-
8
Blech, Loafing Pest
14 decks
-
9
The Serpent Society
14 decks
-
10
Rendmaw, Creaking Nest
12 decks
Tainted Wood's commander list spans the breadth of the Golgari color pair, from aristocrats to graveyard recursion to counters strategies, reflecting its role as generic mana fixing rather than a synergy piece for any one archetype.