collections_bookmark Part of Bloomburrow
Tainted Wood card art
Live Play Data

Tainted Wood

Land · Duskmourn: House of Horror Commander (DSC)
13%
Live Inclusion
Times Brought
879
Decks Running
463
Median Cast Turn
4
Drawn → Played
86%
Format

13% of tracked Golgari and multicolor Commander decks run Tainted Wood, and 86% of drawn copies reach the battlefield, with a median first-cast turn of 4.

Tainted Wood earns its slot through reliability. Across 846 tracked multiplayer Commander games on Playgroup Live, 13% of eligible decks brought it to the table, and when a copy reached a player's hand, 86% of those copies were played before the game ended.

The card's constraint, requiring a Swamp in play to produce colored mana, is almost always satisfied in the Black-Green shells that run it. Median first cast lands on turn 4, consistent with early land drops. Battlefield stickiness sits at 91%, which is expected: once a land resolves, it tends to stay. 410 distinct players have brought Tainted Wood to a tracked game, and the single heaviest contributor accounts for only 4% of all instances, so the data is well spread across the player pool.

Tainted Wood sits in the same cycle as Tainted Isle, Tainted Peak, and Tainted Field, each offering dual-color production conditional on controlling a specific basic land type. In two-color Golgari decks and Swamp-heavy three-color builds, the Swamp condition is rarely a problem, making this a low-cost fixing option for Black-Green Commander strategies.

At a glance
  • 13% of tracked decks include Tainted Wood
  • 86% of drawn copies are played before the game ends
  • T4 median turn of first play
  • 91% battlefield stickiness once played
  • 410 distinct players have brought Tainted Wood to a tracked game
  • 26% draw rate per game, typical for a singleton land

First-cast turn

n=199
15%
T1
20%
T2
13%
T3
8%
T4
13%
T5
27%
T6-9
5%
T10+
Median 4 P25 2 · P75 6 · max 15
Cast same turn as drawn 49%

The "good card" funnel

880 brought · 410 players
Brought to game
880
Ever drawn
232
Reached battlefield
199
Still on board at game end
181
86%

Of 880 copies brought to games, 232 were drawn and 199 of those were played, a strong conversion rate that reflects how little reason players have to hold a land once they see it.

≥ -5.0pp

Players who cast this card win 27% of the time (n=182) , vs 25% when it never left the library (n=536).

When players drew this card but left it in hand, they won 10% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.7pp; 95% confidence interval -5.0pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

262 instances
4.6%
Library
69.1%
Battlefield
16.0%
Graveyard
1.9%
Exile

The vast majority of Tainted Wood copies finish on the battlefield, which is the correct outcome for a land played early. The small graveyard count reflects cards destroyed or sacrificed, not a pattern of discard.

Commanders that played this card

in tracked games

Tainted Wood's commander list spans the breadth of the Golgari color pair, from aristocrats to graveyard recursion to counters strategies, reflecting its role as generic mana fixing rather than a synergy piece for any one archetype.

Card text
Tainted Wood card

Tainted Wood

Land
{T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.
Duskmourn: House of Horror Commander (DSC) · Uncommon · Illustrated by Rob Alexander

Frequently Asked

How often is Tainted Wood drawn in a Commander game?
Across 846 tracked multiplayer games where Tainted Wood was in the deck, it was drawn 26% of the time. That rate is normal for a singleton in a 100-card deck. Of the 232 copies that reached a hand, 86% were played before the game concluded.
What turn does Tainted Wood typically enter the battlefield?
Median first play is turn 4, with the 25th percentile at turn 2 and the 75th at turn 6. The distribution shows a cluster of early plays from opening-hand keeps, and a long tail extending to turn 15 in the tracked dataset. The mean is pulled higher by those late-game copies. Players who keep it in their opener tend to play it immediately: the same-turn play rate for drawn-and-cast copies is 49%.
Is Tainted Wood's win-rate delta meaningful?
Tainted Wood shows a small positive delta between win rate when cast and win rate when it stays in the library. However, the sample size and standard error make this directional only. Read it as a consistent early signal rather than a proven effect. The more reliable takeaway is that decks running Tainted Wood are winning at a broadly expected rate for a mana-fixing piece.
Where is Tainted Wood legal?
Tainted Wood is legal in Commander, Duel Commander, Legacy, Vintage, Oathbreaker, Premodern, and Predh. It is not legal in Modern, Pioneer, Standard, Pauper, Brawl, Alchemy, or Historic. It is an uncommon printed in the Duskmourn: House of Horror Commander set.
How concentrated is Tainted Wood's data across players?
The data is well spread. 410 distinct players have brought Tainted Wood to at least one tracked game. The single most active contributor accounts for only 4% of all instances, well below the threshold where individual bias would skew the numbers.
Which commanders most commonly run Tainted Wood?
Hazel of the Rootbloom and The Wise Mothman each top the commander list, followed by Chatterfang, Witherbloom the Balancer, Meren of Clan Nel Toth, and Shelob, Child of Ungoliant. The spread is broad: nearly all commanders pairing Black and Green appear across the top ten, confirming Tainted Wood is a format-wide Golgari staple rather than a card tied to any single strategy.