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Take to the Streets card art
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Take to the Streets

{4} {G} · Sorcery · Streets of New Capenna (SNC)
Times Brought
0
Decks Running
0
In Decks
7
Decklist Inclusion
Format
No multiplayer (3+ player) data for this card yet. View its 1v1 data
Card text
Take to the Streets card

Take to the Streets

{4} {G}
Sorcery
Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
Streets of New Capenna (SNC) · Uncommon · Illustrated by Matt Forsyth

Commanders that list this card

from imported decklists

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.