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Part of Foundations Commander Decks
·
Instant
·
Kamigawa: Neon Dynasty (NEO)
Live Play Data
Tamiyo's Safekeeping
7%
Live Inclusion
Times Brought
2604
Decks Running
1209
Median Cast Turn
7
Drawn → Played
51%
Format
First-cast turn
n=309
0%
T1
1%
T2
1%
T3
7%
T4
11%
T5
66%
T6-9
13%
T10+
Median
7
P25
6
· P75
8
· max
17
On curve
0%
(1 / 309 cast on T1)
Cast same turn as drawn
19%
The "good card" funnel
2608 brought · 929 playersBrought to game
2608
Ever drawn
606
Reached battlefield
309
Still on board at game end
21
≥ -0.2pp
Players who cast this card win 32% of the time (n=273) , vs 26% when it never left the library (n=1670).
When players drew this card but left it in hand, they won 27% (n=262).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval -0.2pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
671 instances4.5%
Library
3.1%
Battlefield
48.6%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
73 decks
-
2
Bello, Bard of the Brambles
43 decks
-
3
Bruce Banner // The Incredible Hulk
35 decks
-
4
The Unbeatable Squirrel Girl
32 decks
-
5
Tifa Lockhart
29 decks
-
6
Raph & Mikey, Troublemakers
23 decks
-
7
Beorn the Fierce
22 decks
-
8
Indoraptor, the Perfect Hybrid
20 decks
-
9
Blech, Loafing Pest
18 decks
-
10
Xyris, the Writhing Storm
16 decks
Card text
Tamiyo's Safekeeping
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Kamigawa: Neon Dynasty (NEO)
·
Common
·
Illustrated by Aurore Folny
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.