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Part of Foundations Commander Decks
·
Instant
·
Kamigawa: Neon Dynasty (NEO)
Live Play Data
Tamiyo's Safekeeping
8%
Live Inclusion
Times Brought
5220
Decks Running
2142
Median Cast Turn
7.0
Drawn → Played
50%
Format
First-cast turn
n=598
1%
T1
1%
T2
1%
T3
4%
T4
12%
T5
66%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
9
· max
17
On curve
1%
(4 / 598 cast on T1)
Cast same turn as drawn
17%
The "good card" funnel
5224 brought · 1653 playersBrought to game
5224
Ever drawn
1187
Reached battlefield
598
Still on board at game end
52
≥ +0.8pp
Players who cast this card win 31% of the time (n=526) , vs 26% when it never left the library (n=3358).
When players drew this card but left it in hand, they won 26% (n=519).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.9pp; 95% confidence interval +0.8pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1310 instances4.0%
Library
4.0%
Battlefield
45.3%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
268 decks
-
2
Bello, Bard of the Brambles
56 decks
-
3
The Unbeatable Squirrel Girl
53 decks
-
4
Bruce Banner // The Incredible Hulk
48 decks
-
5
Tifa Lockhart
45 decks
-
6
Beorn the Fierce
38 decks
-
7
Blech, Loafing Pest
30 decks
-
8
Raph & Mikey, Troublemakers
30 decks
-
9
Indoraptor, the Perfect Hybrid
28 decks
-
10
Fynn, the Fangbearer
27 decks
Card text
Tamiyo's Safekeeping
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Kamigawa: Neon Dynasty (NEO)
·
Common
·
Illustrated by Aurore Folny
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.