Tamiyo's Safekeeping card art
Live Play Data

Tamiyo's Safekeeping

{G} · Instant · Kamigawa: Neon Dynasty (NEO)
6%
Live Inclusion
Times Brought
981
Decks Running
494
Median Cast Turn
7
Drawn → Played
48%
Format

6% of tracked Commander decks run Tamiyo's Safekeeping, and when drawn it reaches the stack 48% of the time, with a median first-cast turn of 7.

Tamiyo's Safekeeping sits in 6% of the 7796 Commander decks tracked on Playgroup Live, a focused green slice of the meta rather than a universal staple. The card's job is reactive: grant a permanent hexproof and indestructible in response to removal, then gain 2 life as a small bonus.

48% of drawn copies reach the stack before the game ends. That figure is lower than you'd see on a proactive spell, which reflects the nature of reactive protection: a copy drawn after the critical threat has already resolved, or late enough that the game ends first, may sit unused in hand. Median first-cast turn lands on 7, consistent with a reactive instant held until the right moment mid-to-late game.

The commander spread is notably wide. 400 distinct players have brought the card to a tracked game, and no single player accounts for more than a tiny share of those instances. That breadth gives the dataset directional reliability, even if sample sizes in individual win-rate buckets remain modest.

At a glance
  • 6% of tracked Commander decks include Tamiyo's Safekeeping
  • 21% draw rate, expected for a singleton in a 100-card deck
  • 48% of drawn copies reach the stack before the game ends
  • T7 median first-cast turn, signaling mid-game reactive use
  • 400 distinct players have brought this card to a tracked game
  • 34% normalized win rate in games where the spell resolved (n=93)

First-cast turn

n=101
1%
T1
1%
T2
0%
T3
7%
T4
13%
T5
72%
T6-9
6%
T10+
Median 7 P25 6 · P75 8 · max 14
On curve 1% (1 / 101 cast on T1) Cast same turn as drawn 18%

The "good card" funnel

985 brought · 400 players
Brought to game
985
Ever drawn
211
Reached battlefield
101
Still on board at game end
8
48%

Of 985 copies brought to games, 211 were drawn, 101 of those were cast, and the card resolves and immediately leaves the battlefield as any instant would.

≥ -2.2pp

Players who cast this card win 34% of the time (n=93) , vs 26% when it never left the library (n=646).

When players drew this card but left it in hand, they won 31% (n=102) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +8.0pp; 95% confidence interval -2.2pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

234 instances
4.7%
Library
3.4%
Battlefield
49.1%
Graveyard
5.1%
Exile

Most copies of Tamiyo's Safekeeping finish the game in the graveyard after resolving, with a large share stranded in hand. The handful remaining in the library simply were never drawn, the structural reality of a 100-card singleton deck.

Commanders that played this card

in tracked games

The commander list spans at least five distinct color combinations, which shows the card earns its slot across a broad range of green strategies rather than concentrating in a single archetype.

Card text
Tamiyo's Safekeeping card

Tamiyo's Safekeeping

{G}
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Kamigawa: Neon Dynasty (NEO) · Common · Illustrated by Aurore Folny

Frequently Asked

How often is Tamiyo's Safekeeping drawn in a Commander game?
Across 947 tracked games where the card was in a deck, it was drawn 21% of the time. That's in line with what you'd expect from any singleton in a 100-card format. Of 211 instances that reached a hand, 48% were cast before the game concluded. The remainder likely reflects copies drawn too late to matter or games that ended before the protection window opened.
What turn does Tamiyo's Safekeeping typically resolve?
Median first-cast turn is 7, with the bulk of casts clustering between turns 6 and 8. That distribution makes sense for a reactive instant: players hold it as insurance and spend it when an opponent fires removal at a key permanent. The 25th percentile lands on turn 6 and the 90th on turn 9, so very early casts are rare.
Does casting Tamiyo's Safekeeping actually improve your win rate?
In 93 participations where the spell resolved, the normalized win rate is 34%, versus 26% across 646 participations where it stayed in the library. The delta is +8.0 percentage points. Both buckets have meaningful sample sizes, but the confidence interval for this delta crosses zero, so treat it as an early directional signal rather than a proven edge.
Which commanders most often run Tamiyo's Safekeeping?
Among tracked Commander decks, Bruce Banner // The Incredible Hulk, The Unbeatable Squirrel Girl, and Bello, Bard of the Brambles lead the count. The list spans mono-green and multicolor strategies, which suggests the card earns its slot wherever a single key permanent needs protecting, rather than in one narrow archetype.
Is Tamiyo's Safekeeping legal in Commander?
Yes. Tamiyo's Safekeeping from Kamigawa: Neon Dynasty is a common and is legal in Commander, Legacy, Modern, Pioneer, Pauper, Vintage, and several other formats. It is not legal in Standard or Penny Dreadful. No bans apply in Commander.
How concentrated is the data? Could a few repeat players skew the numbers?
The data is well spread. 400 distinct players have brought Tamiyo's Safekeeping to a tracked game, and the single heaviest contributor accounts for only 2% of all instances. That low concentration is a genuine strength of the dataset for this card, making the draw and cast figures more representative than they would be if one or two players dominated the count.