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Tamiyo's Safekeeping card art
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Tamiyo's Safekeeping

{G} · Instant · Kamigawa: Neon Dynasty (NEO)
Times Brought
1759
Decks Running
833
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Tamiyo's Safekeeping card

Tamiyo's Safekeeping

{G}
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Kamigawa: Neon Dynasty (NEO) · Common · Illustrated by Aurore Folny

Final zone distribution

318 instances
2.5%
Library
4.7%
Battlefield
37.4%
Graveyard
3.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1761 brought · 686 players
Brought to game
1761
Ever drawn
293
Reached battlefield
129
Still on board at game end
15
≥ -4.2pp

Players who cast this card win 28% of the time (n=105) , vs 27% when it never left the library (n=1076).

When players drew this card but left it in hand, they won 29% (n=115).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.8pp; 95% confidence interval -4.2pp to +5.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=129
2%
T1
2%
T2
3%
T3
12%
T4
15%
T5
52%
T6-9
16%
T10+
Median 6 P25 5 · P75 8 · max 20
On curve 2% (2 / 129 cast on T1) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.