Tangled Islet
79% of drawn Tangled Islets reach the battlefield, and the card lands on the table by turn 3.0 at the median across 502 tracked multiplayer games on Playgroup Live.
Tangled Islet is a common Forest Island dual land that enters tapped, fitting cleanly into any Simic (green-blue) or wider-identity Commander deck. Across 502 tracked multiplayer games, it appears in 266 of 4369 distinct tracked decks, an 6% inclusion rate that reflects its narrow color-identity constraint rather than any weakness.
The most telling number is draw-to-play: 79% of copies that reach a player's hand are played before the game ends. Median first play lands on turn 3.0, with the mode at turn 1, meaning a meaningful cluster of copies come down in the very first land drop of the game. Once it hits the battlefield, 93% of copies remain there through the end of the game. Lands are rarely removed, so that number is structurally high across the format.
Tangled Islet earns its slot as reliable color-fixing for Simic commanders. It does not produce colorless mana and it enters tapped, so it costs a tempo point relative to a basic. In decks that need both green and blue mana consistently, that tradeoff is routine and accepted. The data bears that out: the concentration of this card among 245 distinct players, with no single player exceeding 3% of all tracked instances, suggests widespread adoption rather than one enthusiast skewing the numbers.
- 6% of tracked Commander decks include Tangled Islet
- 79% of drawn copies reach the battlefield before the game ends
- T3.0 median turn of first play, with a mode of turn 1
- 93% battlefield stickiness once played
- 245 distinct players have brought this card to a tracked game
First-cast turn
n=120The "good card" funnel
511 brought · 245 playersOf 511 Tangled Islets brought to games, 151 were drawn, 120 of those were played, and the overwhelming majority remained on the battlefield through the end of the game.
Players who cast this card win 32% of the time (n=113) , vs 24% when it never left the library (n=304).
When players drew this card but left it in hand, they won 19% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.3pp; 95% confidence interval -0.5pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
170 instancesThe vast majority of Tangled Islets end the game on the battlefield, reflecting the format reality that lands are almost never removed once played. The small graveyard count comes from discard and mill effects rather than targeted destruction.
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
74 decks
-
2
Tidus, Yuna's Guardian
57 decks
-
3
Zimone, Mystery Unraveler
10 decks
-
4
Yuna, Grand Summoner
8 decks
-
5
Ms. Bumbleflower
6 decks
-
6
Flubs, the Fool
5 decks
-
7
Arixmethes, Slumbering Isle
4 decks
-
8
Imoti, Celebrant of Bounty
4 decks
-
9
Aloy, Savior of Meridian
3 decks
-
10
Primo, the Unbounded
3 decks
Zimone, Infinite Analyst accounts for the largest single block of tracked decks, but the list spans a dozen distinct commanders across Simic and Bant identities, showing Tangled Islet is not tied to a single strategy.