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Tasha, the Witch Queen card art
Live Play Data

Tasha, the Witch Queen

{3} {U} {B} · Legendary Planeswalker — Tasha · Commander Legends: Battle for Baldur's Gate (CLB)
1%
Live Inclusion
Times Brought
196
Decks Running
102
Median Cast Turn
6
Drawn → Played
56%
Format

First-cast turn

n=43
0%
T1
2%
T2
2%
T3
14%
T4
26%
T5
44%
T6-9
12%
T10+
Median 6 P25 5 · P75 8 · max 12
On curve 44% (11 / 43 cast on T5) Cast same turn as drawn 17%

The "good card" funnel

196 brought · 99 players
Brought to game
196
Ever drawn
43
Reached battlefield
24
Still on board at game end
14

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.0pp

Players who cast this card win 15% of the time (n=21) , vs 15% when it never left the library (n=129).

When players drew this card but left it in hand, they won 22% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.3pp; 95% confidence interval -15.0pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

50 instances
4.0%
Library
28.0%
Battlefield
38.0%
Graveyard
30.0%
Hand

Commanders that played this card

in tracked games
Card text
Tasha, the Witch Queen card

Tasha, the Witch Queen

{3} {U} {B}
Legendary Planeswalker — Tasha
Whenever you cast a spell you don't own, create a 3/3 black Demon creature token. +1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it. −3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost. Tasha, the Witch Queen can be your commander.
Loyalty 4
Commander Legends: Battle for Baldur's Gate (CLB) · Mythic · Illustrated by Martina Fačková

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.