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Tataru Taru card art
Live Play Data

Tataru Taru

{1} {W} · Legendary Creature — Dwarf Advisor · Final Fantasy Commander (FIC)
4%
Live Inclusion
Times Brought
857
Decks Running
422
Median Cast Turn
5
Drawn → Played
73%
Format

73% of drawn Tataru Tarus are cast before the game ends, and the card shows up in 422 of 9702 tracked Commander decks, with 384 distinct players bringing it to live games.

Tataru Taru is a 2-mana white creature from the Final Fantasy Commander set that pairs card draw on entry with a repeating Treasure engine keyed to opponents drawing off-turn. Across 830 tracked multiplayer Commander games on Playgroup Live, it sits in 4% of active decks, a modest footprint that reflects its status as a newer, niche-role card rather than a universal staple.

The clearest signal in the data is how players handle it once it lands in hand. 73% of drawn copies reach the battlefield before the game ends. Median first cast falls on turn 5, consistent with players holding it a turn or two after drawing rather than slamming it immediately. The same-turn cast rate sits at 45%, so roughly half of casts happen the turn it is drawn and half do not. Only 21% of casts land exactly on curve for a 2-mana card, which is mostly a signal that players draw it after the early game rather than a deliberate choice to hold it.

The commander distribution is notably concentrated: Y'shtola, Night's Blessed leads with 76 decks, dwarfing every other commander in the set. Tataru Taru also appears as a commander itself in a small number of tracked decks, and the data is well-spread across 384 unique players, with no single player accounting for more than a low single-digit share of observed instances. That breadth gives the early numbers reasonable directional credibility even on a smaller dataset.

At a glance
  • 4% of tracked Commander decks include Tataru Taru
  • 73% of drawn copies reach the battlefield before the game ends
  • T5 median first-cast turn
  • 50% battlefield stickiness once cast
  • 384 distinct players have brought Tataru Taru to a tracked game
  • 21% on-curve cast rate for a 2-mana card, largely reflecting late draws

First-cast turn

n=155
4%
T1
17%
T2
12%
T3
11%
T4
8%
T5
40%
T6-9
8%
T10+
Median 5 P25 3 · P75 7 · max 17
On curve 21% (26 / 155 cast on T2) Cast same turn as drawn 45%

The "good card" funnel

858 brought · 384 players
Brought to game
858
Ever drawn
211
Reached battlefield
155
Still on board at game end
86
73%

Of 858 Tataru Tarus brought to games, 211 were drawn, 155 of those were cast, and 50% of cast copies stayed on the battlefield through the end of the game.

≥ -5.3pp

Players who cast this card win 30% of the time (n=142) , vs 28% when it never left the library (n=509).

When players drew this card but left it in hand, they won 34% (n=51) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.7pp; 95% confidence interval -5.3pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

255 instances
2.4%
Library
33.7%
Battlefield
34.5%
Graveyard
11.0%
Exile

Most singleton cards in a 100-card deck never leave the library, and Tataru Taru is no exception; the battlefield and graveyard share the bulk of observed final zones among the copies that were actually interacted with.

Commanders that played this card

in tracked games

Y'shtola, Night's Blessed commands a dominant share of tracked Tataru Taru decks, reflecting how naturally the card slots into opponent-draw and group-draw strategies rather than spreading evenly across the commander meta.

Card text
Tataru Taru card

Tataru Taru

{1} {W}
Legendary Creature — Dwarf Advisor
When Tataru Taru enters, you draw a card and target opponent may draw a card. Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
0 / 3
Final Fantasy Commander (FIC) · Rare · Illustrated by Livia Prima

Frequently Asked

How often is Tataru Taru drawn in a Commander game?
In 830 tracked multiplayer games where Tataru Taru was in the deck, it was drawn 25% of the time. That rate is typical for a singleton in a 100-card deck. Of 211 instances that reached a player's hand, 73% were cast before the game ended. The remainder is mostly a game-length effect rather than a deliberate choice to hold the card.
What turn does Tataru Taru usually hit the battlefield?
Median first cast lands on turn 5, with the distribution spreading from turns 1 through 17 in the tracked data. The interquartile range runs from turn 3 to turn 7, so the bulk of casts happen in the early-to-mid game. Only 21% of casts fall exactly on curve for a 2-mana card, which reflects how rarely it is drawn in the opening hand rather than intentional delay. The same-turn cast rate of 45% confirms players do cast it promptly roughly half the time once they have it.
Does casting Tataru Taru correlate with winning?
In 142 participations where Tataru Taru reached the battlefield, the normalized win rate is 30%, compared to 28% in 509 participations where it stayed in the library. The gap is small and the confidence interval crosses zero, so this is an early directional signal rather than a firm conclusion. Both sample sizes are reasonable but not large enough to claim statistical certainty.
Is Tataru Taru legal in Commander?
Yes. Tataru Taru is legal in Commander, as well as in Legacy, Vintage, Historic, Timeless, Duel Commander, Brawl, Gladiator, and Oathbreaker. It is not legal in Modern, Pioneer, Standard, Pauper, or Pauper Commander. It originates from the Final Fantasy Commander preconstructed set.
Which commanders run Tataru Taru most often?
Y'shtola, Night's Blessed leads by a wide margin at 76 tracked decks, more than double the next-highest commander. Ms. Bumbleflower and Marneus Calgar follow at 27 and 10 decks respectively. The pattern makes sense: Tataru Taru's Treasure trigger fires when opponents draw off-turn, so commanders that encourage group draw or opponent draw effects get the most mileage from it. Tataru Taru also appears as a commander itself in a small number of tracked decks.
How sticky is Tataru Taru once it resolves?
50% of cast copies remain on the battlefield at end of game. That is moderate for a 2-mana creature in Commander, a format where removal is plentiful and cheap creatures are frequent targets when their triggered abilities become relevant. The graveyard is the most common non-battlefield final zone in the observed data.