Tataru Taru
73% of drawn Tataru Tarus are cast before the game ends, and the card shows up in 422 of 9702 tracked Commander decks, with 384 distinct players bringing it to live games.
Tataru Taru is a 2-mana white creature from the Final Fantasy Commander set that pairs card draw on entry with a repeating Treasure engine keyed to opponents drawing off-turn. Across 830 tracked multiplayer Commander games on Playgroup Live, it sits in 4% of active decks, a modest footprint that reflects its status as a newer, niche-role card rather than a universal staple.
The clearest signal in the data is how players handle it once it lands in hand. 73% of drawn copies reach the battlefield before the game ends. Median first cast falls on turn 5, consistent with players holding it a turn or two after drawing rather than slamming it immediately. The same-turn cast rate sits at 45%, so roughly half of casts happen the turn it is drawn and half do not. Only 21% of casts land exactly on curve for a 2-mana card, which is mostly a signal that players draw it after the early game rather than a deliberate choice to hold it.
The commander distribution is notably concentrated: Y'shtola, Night's Blessed leads with 76 decks, dwarfing every other commander in the set. Tataru Taru also appears as a commander itself in a small number of tracked decks, and the data is well-spread across 384 unique players, with no single player accounting for more than a low single-digit share of observed instances. That breadth gives the early numbers reasonable directional credibility even on a smaller dataset.
- 4% of tracked Commander decks include Tataru Taru
- 73% of drawn copies reach the battlefield before the game ends
- T5 median first-cast turn
- 50% battlefield stickiness once cast
- 384 distinct players have brought Tataru Taru to a tracked game
- 21% on-curve cast rate for a 2-mana card, largely reflecting late draws
First-cast turn
n=155The "good card" funnel
858 brought · 384 playersOf 858 Tataru Tarus brought to games, 211 were drawn, 155 of those were cast, and 50% of cast copies stayed on the battlefield through the end of the game.
Players who cast this card win 30% of the time (n=142) , vs 28% when it never left the library (n=509).
When players drew this card but left it in hand, they won 34% (n=51) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.7pp; 95% confidence interval -5.3pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
255 instancesMost singleton cards in a 100-card deck never leave the library, and Tataru Taru is no exception; the battlefield and graveyard share the bulk of observed final zones among the copies that were actually interacted with.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
119 decks
-
2
Ms. Bumbleflower
39 decks
-
3
Marneus Calgar
16 decks
-
4
Thorin, King of Durin's Folk
16 decks
-
5
Winota, Joiner of Forces
10 decks
-
6
Sisay, Weatherlight Captain
8 decks
-
7
Tymna the Weaver
8 decks
-
8
Bard, King of Dale
7 decks
-
9
Dáin of the Ancient Halls
7 decks
-
10
Kynaios and Tiro of Meletis
7 decks
Y'shtola, Night's Blessed commands a dominant share of tracked Tataru Taru decks, reflecting how naturally the card slots into opponent-draw and group-draw strategies rather than spreading evenly across the commander meta.