collections_bookmark Part of Commander Masters
Taunting Sliver card art
Live Play Data

Taunting Sliver

{3} {U} · Creature — Sliver · Commander Masters (CMM)
0%
Live Inclusion
Times Brought
212
Decks Running
92
Median Cast Turn
6
Drawn → Played
78%
Format

First-cast turn

n=39
0%
T1
0%
T2
10%
T3
21%
T4
18%
T5
41%
T6-9
10%
T10+
Median 6 P25 4 · P75 8 · max 15
On curve 31% (8 / 39 cast on T4) Cast same turn as drawn 31%

The "good card" funnel

212 brought · 91 players
Brought to game
212
Ever drawn
50
Reached battlefield
39
Still on board at game end
24

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.6pp

Players who cast this card win 30% of the time (n=32) , vs 22% when it never left the library (n=127).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.9pp; 95% confidence interval -7.6pp to +25.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

54 instances
1.9%
Library
44.4%
Battlefield
24.1%
Graveyard
11.1%
Exile

Commanders that played this card

in tracked games
Card text
Taunting Sliver card

Taunting Sliver

{3} {U}
Creature — Sliver
Sliver creatures you control have "When this creature enters, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
3 / 3
Commander Masters (CMM) · Rare · Illustrated by Maxime Minard

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.