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Tear Asunder card art
Live Play Data

Tear Asunder

{1} {G} · Instant · Edge of Eternities Commander (EOC)
9%
Live Inclusion
Times Brought
1753
Decks Running
846
Median Cast Turn
7
Drawn → Played
60%
Format

First-cast turn

n=235
0%
T1
3%
T2
5%
T3
8%
T4
14%
T5
57%
T6-9
14%
T10+
Median 7 P25 5 · P75 8 · max 16
On curve 3% (7 / 235 cast on T2) Cast same turn as drawn 28%

The "good card" funnel

1753 brought · 753 players
Brought to game
1753
Ever drawn
391
Reached battlefield
235
Still on board at game end
10
≥ +0.5pp

Players who cast this card win 27% of the time (n=209) , vs 21% when it never left the library (n=1058).

When players drew this card but left it in hand, they won 28% (n=142).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.6pp; 95% confidence interval +0.5pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

502 instances
2.6%
Library
2.0%
Battlefield
61.4%
Graveyard
8.6%
Exile

Commanders that played this card

in tracked games
Card text
Tear Asunder card

Tear Asunder

{1} {G}
Instant
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Edge of Eternities Commander (EOC) · Uncommon · Illustrated by Dave Kendall

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.