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Part of Bloomburrow
·
Instant
·
Edge of Eternities Commander (EOC)
Card Preview
Tear Asunder
2%
Decklist Inclusion
Times Brought
173
Decks Running
116
In Decks
1404
Decklist Inclusion
2%
Format
Final zone distribution
62 instances1.6%
Battlefield
61.3%
Graveyard
6.5%
Exile
30.6%
Hand
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
25 decks
-
2
Teval, the Balanced Scale
13 decks
-
3
Hazel of the Rootbloom
11 decks
-
4
Chatterfang, Squirrel General
8 decks
-
5
Witherbloom, the Balancer
4 decks
-
6
Disa the Restless
3 decks
-
7
Ygra, Eater of All
3 decks
-
8
Gyome, Master Chef
2 decks
-
9
Meren of Clan Nel Toth
2 decks
-
10
Sméagol, Helpful Guide
2 decks
The "good card" funnel
173 brought · 111 playersBrought to game
173
Ever drawn
54
Reached battlefield
30
Still on board at game end
1
≥ -17.8pp
Players who cast this card win 18% of the time (n=30) , vs 21% when it never left the library (n=108).
When players drew this card but left it in hand, they won 38% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -3.8pp; 95% confidence interval -17.8pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
7%
T2
3%
T3
7%
T4
7%
T5
60%
T6-9
17%
T10+
Median
7.0
P25
6
· P75
9
· max
13
On curve
7%
(2 / 30 cast on T2)
Cast same turn as drawn
17%
30 of 100 times cast
30%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.