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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Elemental Giant
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Tectonic Giant
Times Brought
163
Decks Running
96
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Tectonic Giant
Creature — Elemental Giant
Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one —
• This creature deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
3 / 4
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Slawomir Maniak
Final zone distribution
32 instances34.4%
Battlefield
40.6%
Graveyard
9.4%
Exile
15.6%
Hand
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
27 decks
-
2
Kardur, Doomscourge
7 decks
-
3
Prosper, Tome-Bound
6 decks
-
4
Isshin, Two Heavens as One
5 decks
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5
Indoraptor, the Perfect Hybrid
4 decks
-
6
Kaervek the Merciless
4 decks
-
7
Aegar, the Freezing Flame
3 decks
-
8
Faldorn, Dread Wolf Herald
3 decks
-
9
Torbran, Thane of Red Fell
3 decks
-
10
Aurelia, the Warleader
2 decks
The "good card" funnel
163 brought · 90 playersBrought to game
163
Ever drawn
27
Reached battlefield
21
Still on board at game end
11
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.6pp
Players who cast this card win 37% of the time (n=15) , vs 20% when it never left the library (n=87).
Observed gap +16.3pp; 95% confidence interval +3.6pp to +29.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
0%
T2
5%
T3
14%
T4
19%
T5
52%
T6-9
10%
T10+
Median
7
P25
5
· P75
8
· max
10
On curve
19%
(3 / 21 cast on T4)
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.