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Part of Bloomburrow
·
Legendary Planeswalker — Teferi
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Ravnica Remastered (RVR)
Live Play Data
Teferi, Time Raveler
4%
Live Inclusion
Times Brought
571
Decks Running
279
Median Cast Turn
7.0
Drawn → Played
66%
Format
First-cast turn
n=102
1%
T1
6%
T2
11%
T3
11%
T4
13%
T5
41%
T6-9
18%
T10+
Median
7.0
P25
4
· P75
9
· max
22
On curve
18%
(11 / 102 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
571 brought · 249 playersBrought to game
571
Ever drawn
155
Reached battlefield
102
Still on board at game end
44
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.3pp
Players who cast this card win 40% of the time (n=96) , vs 23% when it never left the library (n=346).
When players drew this card but left it in hand, they won 30% (n=46).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.4pp; 95% confidence interval +6.3pp to +26.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
174 instances25.3%
Battlefield
42.5%
Graveyard
8.6%
Exile
23.6%
Hand
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
45 decks
-
2
Grand Arbiter Augustin IV
21 decks
-
3
Atraxa, Praetors' Voice
20 decks
-
4
Ms. Bumbleflower
17 decks
-
5
Whtz, the Bibliophile
12 decks
-
6
Oloro, Ageless Ascetic
10 decks
-
7
Sisay, Weatherlight Captain
10 decks
-
8
Commodore Guff
8 decks
-
9
Tivit, Seller of Secrets
8 decks
-
10
Atraxa, Grand Unifier
7 decks
Card text
Teferi, Time Raveler
Legendary Planeswalker — Teferi
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Loyalty 4
Ravnica Remastered (RVR)
·
Mythic
·
Illustrated by Chris Rallis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.